All technical data and various benchmarks of the ASUS GeForce GT 730 are listed on this page. The graphics card is based on the GK208-302-B1 (Kepler 2.0) graphics chip, which is manufactured with a structure width of 28 nm. The ASUS GeForce GT 730 can operate up to 3 screens with a maximum resolution of up to 3840x2160 become.
The ASUS GeForce GT 730 has 2 execution units with 384 shaders. This gives the graphics card a theoretical FP32 computing power of 0.71 TFLOPS.
The ASUS GeForce GT 730 is equipped with 2 GB graphics memory of the type GDDR5. The memory clock of the graphics card is 1.253 GHz and the speed is 5.01 Gbps.
The base frequency of this graphics card is 0.902 GHz and the manufacturer specifies the maximum turbo clock as 0.927 GHz. If supported (see below), the performance can be further increased by overclocking.
Avg (Game) Clock:
The ASUS GeForce GT 730 is powered by connectors. The TDP (Thermal Design Power) of the graphics card is 38 W.
Cooler & Fans
Graphics processor and graphics memory of the ASUS GeForce GT 730 are cooled by a Passive cooling.
Up to 3 monitors can be operated with the ASUS GeForce GT 730.
4x HDMI v1.4b
With the ASUS GeForce GT 730 it is possible to operate a screen with a resolution of up to 3840x2160 pixels. Furthermore, the DirectX standard version 12 (11_1) is supported.
DLSS / FSR:
No LED lighting
Supported Video Codecs
This area lists the video codecs that the ASUS GeForce GT 730 can decode or encode in hardware in order to minimize the processor load, which leads to lower power consumption.
h265 / HEVC:
The ASUS GeForce GT 730 needs the space of 1 PCIe-Slots in a case. It is 148 mm long, 105 mm high and 18 mm wide.
The ASUS GeForce GT 730 was released in Q2/2014 at a price of 59 $. The graphics card manufactured in 28 nm is connected to the system via PCIe 2.0 x 8 lanes.
In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.
We use the following benchmarks to measure the performance of a graphics card:
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