Here you will find all technical data as well as various benchmarks of the Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V. Up to 3 screens with a maximum resolution of up to 7680x4320 can be operated with this graphics card. The maximum turbo clock of the Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V is 1.755 GHz, so the graphics card achieves an FP32 computing power of 4.50 TFLOPS.
GPU
The Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V is equipped with 20 execution and 1280 shader units. With single precision, a theoretical FP32 computing power of 4.50 TFLOPS is achieved.
The Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V has a 128 bit wide memory interface, with which a memory bandwidth of 192 GB/s is achieved. In total, 4 GB GDDR6 graphics memory is available for the graphics card.
Memory Size:
4 GB
Memory Type:
GDDR6
Memory Clock:
1.500 GHz
Memory Speed:
12.0 Gbps
Memory bandwidth:
192 GB/s
Memory Interface:
128 bit
Clock Speeds
The manufacturer specifies the memory clock of the Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V with 1.530 GHz (base clock) or with 1.755 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.
Base Clock:
1.530 GHz
Boost Clock:
1.755 GHz+ 2 %
Avg (Game) Clock:
1.725 GHz
Overclocking:
Yes
Thermal Design
The Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V has 1 x 6-Pin plugs, which supply the graphics card with energy. The maximum operating temperature of the card is 90 °C.
TDP:
100 W
TDP (up):
--
Tjunction max:
90 °C
PCIe-Power:
1 x 6-Pin
Cooler & Fans
The Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V is equipped with 2 Axial main fans, which are used to cool the graphics processor and graphics memory.
Fan-Type:
Axial
Fan 1:
2 x 90 mm
Fan 2:
--
Cooler-Type:
Air cooling
Noise (Idle):
--
Noise (Load):
--
Connectivity
Up to 3 screens can be connected to the Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V, whereby the backward-compatible HDCP copy protection is supported in the 2.2 version.
Max. Displays:
3
HDCP-Version:
2.2
HDMI Ports:
1x HDMI v2.0b
DP Ports:
1x DP v1.4
DVI Ports:
1
VGA Ports:
--
USB-C Ports:
--
Featureset
The Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V supports a maximum resolution of 7680x4320 pixels and the DirectX standard version 12_1.
Max. resolution:
7680x4320
DirectX:
12_1
Raytracing:
No
DLSS / FSR:
Yes
LED:
iGame Energy Core
Supported Video Codecs
Here is a list of which video codecs can be decoded / encoded by the Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V in hardware in order to minimize the processor load.
h264:
Decode / Encode
h265 / HEVC:
Decode / Encode
VP8:
Decode
VP9:
Decode
AV1:
No
Dimensions
The dimensions of the Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V are 240 mm in length, 130 mm in height and 42 mm in width. Thus 2 PCIe-Slots are needed in a case.
Length:
240 mm
Height:
130 mm
Width:
42 mm
Width (Slots):
2 PCIe-Slots
Weight:
--
Additional data
The Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V is manufactured in a structure width of 12 nm and has a PCIe 3.0 x 16 lanes interface. The graphics card was released in Q4/2019.
Colorful iGame GeForce GTX 1650 SUPER Ultra OC 4G-V 1.530 GHz, 4 GB (100 W TDP)
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3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
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Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.
We use the following benchmarks to measure the performance of a graphics card: