Gainward GeForce GTX 1660 Pegasus


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Benchmark and Specs

Here you will find all technical data as well as various benchmarks of the Gainward GeForce GTX 1660 Pegasus. Up to 3 screens with a maximum resolution of up to 7680x4320 can be operated with this graphics card. The maximum turbo clock of the Gainward GeForce GTX 1660 Pegasus is 1.785 GHz, so the graphics card achieves an FP32 computing power of 5.03 TFLOPS.

GPU

The Gainward GeForce GTX 1660 Pegasus is equipped with 22 execution and 1408 shader units. With single precision, a theoretical FP32 computing power of 5.03 TFLOPS is achieved.

Based on: NVIDIA GeForce GTX 1660
GPU Chip: TU116-300-A1 (Turing)
Streaming Multiprocessors: 22
Shader: 1408
Render Output Units: 48
Texture Units: 88
Raytracing Cores: 0

Memory

The Gainward GeForce GTX 1660 Pegasus has a 192 bit wide memory interface, with which a memory bandwidth of 192 GB/s is achieved. In total, 6 GB GDDR5 graphics memory is available for the graphics card.

Memory Size: 6 GB
Memory Type: GDDR5
Memory Clock: 2.000 GHz
Memory Speed: 8.0 Gbps
Memory bandwidth: 192 GB/s
Memory Interface: 192 bit

Clock Speeds

The manufacturer specifies the memory clock of the Gainward GeForce GTX 1660 Pegasus with 1.530 GHz (base clock) or with 1.785 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.

Base Clock: 1.530 GHz
Boost Clock: 1.785 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The Gainward GeForce GTX 1660 Pegasus has 1 x 8-Pin plugs, which supply the graphics card with energy. The maximum operating temperature of the card is 95 °C.

TDP: 120 W
TDP (up): --
Tjunction max: 95 °C
PCIe-Power: 1 x 8-Pin

Cooler & Fans

The Gainward GeForce GTX 1660 Pegasus is equipped with 1 Axial main fans, which are used to cool the graphics processor and graphics memory.

Fan-Type: Axial
Fan 1: 1 x 100 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 3 screens can be connected to the Gainward GeForce GTX 1660 Pegasus, whereby the backward-compatible HDCP copy protection is supported in the 2.2 version.

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

The Gainward GeForce GTX 1660 Pegasus supports a maximum resolution of 7680x4320 pixels and the DirectX standard version 12_1.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

Here is a list of which video codecs can be decoded / encoded by the Gainward GeForce GTX 1660 Pegasus in hardware in order to minimize the processor load.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The dimensions of the Gainward GeForce GTX 1660 Pegasus are 168 mm in length, 126 mm in height and -- in width. Thus 2 PCIe-Slots are needed in a case.

Length: 168 mm
Height: 126 mm
Width: --
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The Gainward GeForce GTX 1660 Pegasus is manufactured in a structure width of 12 nm and has a PCIe 3.0 x 16 lanes interface. The graphics card was released in Q1/2019.

GPU Interface: PCIe 3.0 x 16
Release date: Q1/2019
Launch Price: 219 $ (Reference)
Structure size: 12 nm
Part-no: NE51660018J9-165F
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Gainward GeForce GTX 1660 Pegasus Gainward GeForce GTX 1660 Pegasus
6 GB GDDR5
2445
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
2481

Port Royal (Raytracing)

Gainward GeForce GTX 1660 Pegasus Gainward GeForce GTX 1660 Pegasus
6 GB GDDR5
1448
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
1469

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

1920x1080 (1080p)

Gainward GeForce GTX 1660 Pegasus Gainward GeForce GTX 1660 Pegasus
6 GB GDDR5
40 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
40 fps (avg)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

Gainward GeForce GTX 1660 Pegasus Gainward GeForce GTX 1660 Pegasus
6 GB GDDR5
30 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
40 fps (avg)

2560x1440 (1440p)

Gainward GeForce GTX 1660 Pegasus Gainward GeForce GTX 1660 Pegasus
6 GB GDDR5
55 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
73 fps (avg)

1920x1080 (1080p)

Gainward GeForce GTX 1660 Pegasus Gainward GeForce GTX 1660 Pegasus
6 GB GDDR5
77 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
91 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Gainward GeForce GTX 1660 Pegasus Gainward GeForce GTX 1660 Pegasus
6 GB GDDR5
58747
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
55406

Geekbench 6 - Vulkan

Gainward GeForce GTX 1660 Pegasus Gainward GeForce GTX 1660 Pegasus
6 GB GDDR5
55599
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
50670

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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