NVIDIA GeForce GT 1030 DDR4
Benchmark and Specs

Last updated:

Description

The NVIDIA GeForce GT 1030 DDR4 is based on the NVIDIA GeForce GT 1030 (DDR4) (Pascal) and has 2 GB DDR4 of graphics memory with a bandwidth of 17 GB/s.

The total 384 shader units of the NVIDIA GeForce GT 1030 DDR4 are clocked with a maximum of 1.38 GHz. The graphics card thus achieves an FP32 computing power of 1.06 TFLOPS and was released in Q1/2018.

GPU

Based on: NVIDIA GeForce GT 1030 (DDR4)
GPU Chip: GP108-310-A1 (Pascal)
Execution units: 3
Shader: 384
Render Output Units: 16
Texture Units: 24
Raytracing Cores: 0

Memory

Memory Size: 2 GB
Memory Type: DDR4
Memory Clock: 1.050 GHz
Memory Speed: 2.1 Gbps
Memory Bandwith: 17 GB/s
Memory Interface: 64 bit

Clock Speeds

Base Clock: 1.152 GHz
Boost Clock: 1.379 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

TDP: 20 W
TDP (up): --
Tjunction max: --
PCIe-Power:

Cooler & Fans

Fan-Type: Axial
Fan 1: --
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: --
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 4096x2160
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

h264: Decode
h265 / HEVC: Decode
VP8: No
VP9: Decode
AV1: No

Dimensions

Length: --
Height: --
Width: --
Width (Slots): 1 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 3.0 x 4
Release date: Q1/2018
Release price: --
Structure size: 14 nm
Part-no: --
Documents: --

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark - Time Spy Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Time Spy Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Fire Strike Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
AMD Radeon RX 550 (Lexa) AMD Radeon RX 550 (Lexa)
2 GB GDDR5
8 fps (avg)
NVIDIA GeForce GT 1030 DDR4 NVIDIA GeForce GT 1030 DDR4
2 GB DDR4
1 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
1 fps (avg)
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
1 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
17 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
17 fps (avg)
NVIDIA GeForce GT 1030 DDR4 NVIDIA GeForce GT 1030 DDR4
2 GB DDR4
16 fps (avg)
AMD Radeon RX 550 (Lexa) AMD Radeon RX 550 (Lexa)
2 GB GDDR5
16 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
AMD Radeon RX 550 (Lexa) AMD Radeon RX 550 (Lexa)
2 GB GDDR5
23 fps (avg)
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
22 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
22 fps (avg)
NVIDIA GeForce GT 1030 DDR4 NVIDIA GeForce GT 1030 DDR4
2 GB DDR4
21 fps (avg)
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 550 (Lexa) AMD Radeon RX 550 (Lexa)
2 GB GDDR5
6 fps (avg)
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
2 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
1 fps (avg)
NVIDIA GeForce GT 1030 DDR4 NVIDIA GeForce GT 1030 DDR4
2 GB DDR4
1 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 550 (Lexa) AMD Radeon RX 550 (Lexa)
2 GB GDDR5
14 fps (avg)
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
7 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
7 fps (avg)
NVIDIA GeForce GT 1030 DDR4 NVIDIA GeForce GT 1030 DDR4
2 GB DDR4
6 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 550 (Lexa) AMD Radeon RX 550 (Lexa)
2 GB GDDR5
21 fps (avg)
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
12 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
12 fps (avg)
NVIDIA GeForce GT 1030 DDR4 NVIDIA GeForce GT 1030 DDR4
2 GB DDR4
11 fps (avg)
View all Shadow of the Tomb Raider benchmark results





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