All technical data and various benchmarks of the NVIDIA GeForce GT 1030 DDR4 are listed on this page. The graphics card is based on the GP108-310-A1 (Pascal) graphics chip, which is manufactured with a structure width of 14 nm. The NVIDIA GeForce GT 1030 DDR4 can operate up to 3 screens with a maximum resolution of up to 4096x2160 become.
The NVIDIA GeForce GT 1030 DDR4 has 3 execution units with 384 shaders. This gives the graphics card a theoretical FP32 computing power of 1.06 TFLOPS.
The NVIDIA GeForce GT 1030 DDR4 is equipped with 2 GB graphics memory of the type DDR4. The memory clock of the graphics card is 1.050 GHz and the speed is 2.1 Gbps.
The base frequency of this graphics card is 1.152 GHz and the manufacturer specifies the maximum turbo clock as 1.379 GHz. If supported (see below), the performance can be further increased by overclocking.
Avg (Game) Clock:
The NVIDIA GeForce GT 1030 DDR4 is powered by connectors. The TDP (Thermal Design Power) of the graphics card is 20 W.
Cooler & Fans
Graphics processor and graphics memory of the NVIDIA GeForce GT 1030 DDR4 are cooled by a Air cooling.
Up to 3 monitors can be operated with the NVIDIA GeForce GT 1030 DDR4.
1x HDMI v2.0b
With the NVIDIA GeForce GT 1030 DDR4 it is possible to operate a screen with a resolution of up to 4096x2160 pixels. Furthermore, the DirectX standard version 12_1 is supported.
DLSS / FSR:
No LED lighting
Supported Video Codecs
This area lists the video codecs that the NVIDIA GeForce GT 1030 DDR4 can decode or encode in hardware in order to minimize the processor load, which leads to lower power consumption.
h265 / HEVC:
The NVIDIA GeForce GT 1030 DDR4 needs the space of 1 PCIe-Slots in a case. It is -- long, -- high and -- wide.
The NVIDIA GeForce GT 1030 DDR4 was released in Q1/2018 at a price of 79 $ (Reference). The graphics card manufactured in 14 nm is connected to the system via PCIe 3.0 x 4 lanes.
In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.
We use the following benchmarks to measure the performance of a graphics card:
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