NVIDIA TITAN V


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Benchmark and Specs

Here you will find all technical data as well as various benchmarks of the NVIDIA TITAN V. Up to 4 screens with a maximum resolution of up to 7680x4320 can be operated with this graphics card. The maximum turbo clock of the NVIDIA TITAN V is 1.455 GHz, so the graphics card achieves an FP32 computing power of 14.90 TFLOPS.

GPU

The NVIDIA TITAN V is equipped with 80 execution and 5120 shader units. With single precision, a theoretical FP32 computing power of 14.90 TFLOPS is achieved.

Based on: NVIDIA TITAN V
GPU Chip: GV100-400-A1 (Volta)
Streaming Multiprocessors: 80
Shader: 5120
Render Output Units: 96
Texture Units: 320
Raytracing Cores: 0

Memory

The NVIDIA TITAN V has a 3072 bit wide memory interface, with which a memory bandwidth of 651 GB/s is achieved. In total, 12 GB HBM2 graphics memory is available for the graphics card.

Memory Size: 12 GB
Memory Type: HBM2
Memory Clock: 0.848 GHz
Memory Speed: 1.7 Gbps
Memory bandwidth: 651 GB/s
Memory Interface: 3072 bit

Clock Speeds

The manufacturer specifies the memory clock of the NVIDIA TITAN V with 1.200 GHz (base clock) or with 1.455 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.

Base Clock: 1.200 GHz
Boost Clock: 1.455 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The NVIDIA TITAN V has 1 x 6-Pin, 1 x 8-Pin plugs, which supply the graphics card with energy. The maximum operating temperature of the card is 91 °C.

TDP: 250 W
TDP (up): --
Tjunction max: 91 °C
PCIe-Power: 1 x 6-Pin, 1 x 8-Pin

Cooler & Fans

The NVIDIA TITAN V is equipped with 1 Radial main fans, which are used to cool the graphics processor and graphics memory.

Fan-Type: Radial
Fan 1: 1 x 70 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Up to 4 screens can be connected to the NVIDIA TITAN V, whereby the backward-compatible HDCP copy protection is supported in the -- version.

Max. Displays: 4
HDCP-Version: --
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

The NVIDIA TITAN V supports a maximum resolution of 7680x4320 pixels and the DirectX standard version 12_1.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: No
LED: No LED lighting

Supported Video Codecs

Here is a list of which video codecs can be decoded / encoded by the NVIDIA TITAN V in hardware in order to minimize the processor load.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode / Encode
VP9: Decode / Encode
AV1: No

Dimensions

The dimensions of the NVIDIA TITAN V are 267 mm in length, 111 mm in height and -- in width. Thus 2 PCIe-Slots are needed in a case.

Length: 267 mm
Height: 111 mm
Width: --
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The NVIDIA TITAN V is manufactured in a structure width of 12 nm and has a PCIe 3.0 x 16 lanes interface. The graphics card was released in Q4/2017.

GPU Interface: PCIe 3.0 x 16
Release date: Q4/2017
Launch Price: 2,999 $ (Reference)
Structure size: 12 nm
Part-no: 900-1G500-2500-000
Documents: data sheet

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Benchmark results

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

NVIDIA TITAN V NVIDIA TITAN V
12 GB HBM2
151003
NVIDIA TITAN V NVIDIA TITAN V
Average of gpu group
151003

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

NVIDIA TITAN V NVIDIA TITAN V
12 GB HBM2
14.9

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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