Gainward GeForce RTX 4070 Ti SUPER Phantom in The Last of Us Part 1

Here you can see how fast the Gainward GeForce RTX 4070 Ti SUPER Phantom is in The Last of Us Part 1. The performance of the graphics card in benchmarks or games primarily depends on the GPU architecture, the number of texture shaders and the memory size. The Gainward GeForce RTX 4070 Ti SUPER Phantom has 16 GB GDDR6X memory.
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GPU

Based on: NVIDIA GeForce RTX 4070 Ti SUPER
GPU Chip: AD103-275-A1 (Ada Lovelace)
Streaming Multiprocessors: 66
Shader: 8448
Raytracing Cores: 66

Memory

Memory Size: 16 GB
Memory Type: GDDR6X
Memory Clock: 1.313 GHz
Memory bandwidth: 672 GB/s
Memory Interface: 256 bit

Benchmark results

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

Gainward GeForce RTX 4070 Ti SUPER Phantom Gainward GeForce RTX 4070 Ti SUPER Phantom
16 GB GDDR6X
49 fps (avg)
NVIDIA GeForce RTX 4070 Ti SUPER NVIDIA GeForce RTX 4070 Ti SUPER
Average of gpu group
49 fps (avg)

2560x1440 (1440p)

Gainward GeForce RTX 4070 Ti SUPER Phantom Gainward GeForce RTX 4070 Ti SUPER Phantom
16 GB GDDR6X
97 fps (avg)
NVIDIA GeForce RTX 4070 Ti SUPER NVIDIA GeForce RTX 4070 Ti SUPER
Average of gpu group
97 fps (avg)

1920x1080 (1080p)

Gainward GeForce RTX 4070 Ti SUPER Phantom Gainward GeForce RTX 4070 Ti SUPER Phantom
16 GB GDDR6X
144 fps (avg)
NVIDIA GeForce RTX 4070 Ti SUPER NVIDIA GeForce RTX 4070 Ti SUPER
Average of gpu group
144 fps (avg)


More benchmarks for the graphics card
Gainward GeForce RTX 4070 Ti SUPER Phantom

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:


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