Palit GeForce RTX 4070 Ti GameRock OC in 3DMark Benchmark (DirectX, Raytracing)

Here you can see how fast the Palit GeForce RTX 4070 Ti GameRock OC is in 3DMark Benchmark (DirectX, Raytracing). The performance of the graphics card in benchmarks or games primarily depends on the GPU architecture, the number of texture shaders and the memory size. The Palit GeForce RTX 4070 Ti GameRock OC has 12 GB GDDR6X memory.
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GPU

Based on: NVIDIA GeForce RTX 4070 Ti
GPU Chip: AD104-400-A1 (Ada Lovelace)
Streaming Multiprocessors: 60
Shader: 7680
Raytracing Cores: 60

Memory

Memory Size: 12 GB
Memory Type: GDDR6X
Memory Clock: 1.313 GHz
Memory bandwidth: 504 GB/s
Memory Interface: 192 bit

Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Graphics score

Palit GeForce RTX 4070 Ti GameRock OC Palit GeForce RTX 4070 Ti GameRock OC
12 GB GDDR6X
22834
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
Average of gpu group
22478

Time Spy Extreme Graphics score

Palit GeForce RTX 4070 Ti GameRock OC Palit GeForce RTX 4070 Ti GameRock OC
12 GB GDDR6X
11010
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
Average of gpu group
10838

Fire Strike Extreme Graphics score

Palit GeForce RTX 4070 Ti GameRock OC Palit GeForce RTX 4070 Ti GameRock OC
12 GB GDDR6X
27552
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
Average of gpu group
27122

Port Royal (Raytracing)

Palit GeForce RTX 4070 Ti GameRock OC Palit GeForce RTX 4070 Ti GameRock OC
12 GB GDDR6X
14224
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
Average of gpu group
14002

Speed Way Graphics Score (Raytracing)



More benchmarks for the graphics card
Palit GeForce RTX 4070 Ti GameRock OC

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:


GPUs by group

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