3DMark Benchmark (DirectX, Raytracing)
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

The AMD Radeon RX 6650 XT has 2048 shader units and these clock a maximum of 2.64 GHz which results in an FP32 computing power of 10.79 TFLOPS.

The ZOTAC GeForce GTX 1060 Mini 6GB has 1280 shader units and these clock at a maximum of 1.71 GHz and achieve an FP32 computing power of 4.38 TFLOPS.
In FP32 performance, the AMD Radeon RX 6650 XT is 146 % faster than the ZOTAC GeForce GTX 1060 Mini 6GB.
| GPU | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| Based on | AMD Radeon RX 6650 XT | NVIDIA GeForce GTX 1060 6GB |
| GPU Chip | Navi 23 KXT | GP106-400-A1 |
| Streaming Multiprocessors | 32 | 10 |
| Shader | 2048 | 1280 |
| Render Output Units | 64 | 48 |
| Texture Units | 128 | 80 |
| Raytracing Cores | 32 | -- |
| Memory | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| Memory Size | 8 GB | 6 GB |
| Memory Type | GDDR6 | GDDR5 |
| Memory Clock | 2.190 GHz | 2.002 GHz |
| Memory Speed | 17.5 Gbps | 8.0 Gbps |
| Memory bandwidth | 280 GB/s | 192 GB/s |
| Memory Interface | 128 bit | 192 bit |
| Clock Speeds | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| Base Clock | 2.055 GHz | 1.506 GHz |
| Boost Clock | 2.635 GHz | 1.708 GHz |
| Avg (Game) Clock | 2.41 GHz | -- |
| Overclocking | Yes | Yes |
| Thermal Design | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| TDP | 180 W | 120 W |
| Tjunction max | 100 °C | 94 °C |
| PCIe-Power | 1 x 8-Pin | 1 x 6-Pin |
| Cooler & Fans | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| Fan-Type | Axial | Axial |
| Fan 1 | -- | 1 x 90 mm |
| Cooler-Type | Air cooling | Air cooling |
| Noise (Idle) | 0 dB | -- |
| Connectivity | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| Max. Displays | 4 | 4 |
| HDCP | 2.3 | 2.2 |
| HDMI | 1x HDMI 2.1 | 1x HDMI 2.0b |
| DisplayPort | 3x DP 1.4a | 3x DP 1.4 |
| DVI | -- | 1 |
| Featureset | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| Max. resolution | 7680x4320 | 7680x4320 |
| DirectX | 12_2 (Ultimate) | 12_1 |
| Raytracing | Yes | No |
| DLSS / FSR | Yes | Yes |
| LED | No LED lighting | No LED lighting |
| Supported Video Codecs | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| h264 | Decode / Encode | Decode / Encode |
| h265 / HEVC | Decode / Encode | Decode / Encode |
| VP8 | Decode / Encode | No |
| VP9 | Decode / Encode | Decode |
| AV1 | Decode | No |
| Dimensions | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| Length | -- | 174 mm |
| Height | -- | 111 mm |
| Width (Slots) | -- | 2 Slots |
| SFF-Ready | No | No |
| Additional data | AMD Radeon RX 6650 XT | ZOTAC GeForce GTX 1060 Mini 6GB |
|---|---|---|
| GPU Interface | PCIe 4.0 x 8 | PCIe 3.0 x 16 |
| Release date | Q2/2022 | Q3/2016 |
| Launch Price | 399 $ | 249 $ |
| Structure size | 7 nm | 16 nm |
| Part-no | -- | ZT-P10600A-10L |
| Documents | data sheet | data sheet |
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.
The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.
Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.