3DMark Benchmark (DirectX, Raytracing)
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

The EVGA GeForce GTX 1650 XC OC has 896 shader units and these clock a maximum of 1.86 GHz which results in an FP32 computing power of 3.33 TFLOPS.

The MSI Radeon RX 5700 Mech OC has 2304 shader units and these clock at a maximum of 1.75 GHz and achieve an FP32 computing power of 8.07 TFLOPS.
In FP32 performance, the MSI Radeon RX 5700 Mech OC is 142 % faster than the EVGA GeForce GTX 1650 XC OC.
| GPU | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| Based on | NVIDIA GeForce GTX 1650 (GDDR5) | AMD Radeon RX 5700 |
| GPU Chip | TU117-300-A1 | Navi 10 |
| Streaming Multiprocessors | 14 | 36 |
| Shader | 896 | 2304 |
| Render Output Units | 32 | 64 |
| Texture Units | 56 | 144 |
| Memory | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| Memory Size | 4 GB | 8 GB |
| Memory Type | GDDR5 | GDDR6 |
| Memory Clock | 2.000 GHz | 1.750 GHz |
| Memory Speed | 8.0 Gbps | 14.0 Gbps |
| Memory bandwidth | 128 GB/s | 448 GB/s |
| Memory Interface | 128 bit | 256 bit |
| Clock Speeds | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| Base Clock | 1.485 GHz | 1.515 GHz |
| Boost Clock | 1.860 GHz | 1.750 GHz |
| Avg (Game) Clock | 1.67 GHz | 1.68 GHz |
| Overclocking | Yes | Yes |
| Thermal Design | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| TDP | 75 W | 180 W |
| TDP (up) | -- | 220 W |
| Tjunction max | 92 °C | 98 °C |
| PCIe-Power | 1 x 6-Pin | 1 x 8-Pin |
| Cooler & Fans | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| Fan-Type | Axial | Axial |
| Fan 1 | 1 x 90 mm | 2 x 90 mm |
| Cooler-Type | Air cooling | Air cooling |
| Noise (Idle) | -- | 0 dB |
| Noise (Load) | -- | 42-43 dB |
| Connectivity | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| Max. Displays | 3 | 4 |
| HDCP | 2.2 | 2.3 |
| HDMI | 1x HDMI 2.0b | 1x HDMI 2.0b |
| DisplayPort | 2x DP 1.4 | 3x DP 1.4 |
| Featureset | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| Max. resolution | 7680x4320 | 7680x4320 |
| DirectX | 12_1 | 12_2 (Ultimate) |
| Raytracing | No | No |
| DLSS / FSR | Yes | Yes |
| LED | No LED lighting | No LED lighting |
| Supported Video Codecs | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| h264 | Decode / Encode | Decode / Encode |
| h265 / HEVC | Decode / Encode | Decode / Encode |
| VP8 | Decode | Decode |
| VP9 | Decode | Decode / Encode |
| AV1 | No | No |
| Dimensions | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| Length | 190 mm | 232 mm |
| Height | 111 mm | 126 mm |
| Width | -- | 46 mm |
| Width (Slots) | 3 Slots | 2 Slots |
| Weight | -- | 788 g |
| SFF-Ready | No | No |
| Additional data | EVGA GeForce GTX 1650 XC OC | MSI Radeon RX 5700 Mech OC |
|---|---|---|
| GPU Interface | PCIe 3.0 x 16 | PCIe 4.0 x 16 |
| Release date | Q2/2019 | Q3/2019 |
| Launch Price | 149 $ | 379 $ |
| Structure size | 12 nm | 7 nm |
| Part-no | 04G-P4-1153-KR | -- |
| Documents | data sheet | data sheet |
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.
The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.
Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.