The GIGABYTE GeForce GTX 1660 OC 6G has the TU116-300-A1 graphics chip installed, which is based on the Turing architecture.
The ZOTAC GeForce GT 1030 is based on the graphics chip GP108-300-A1, which comes from the Pascal architecture.
Memory
Memory
GIGABYTE GeForce GTX 1660 OC 6G
ZOTAC GeForce GT 1030
Memory Size
6 GB
2 GB
Memory Type
GDDR5
GDDR5
Memory Clock
2.000 GHz
1.502 GHz
Memory Speed
8.0 Gbps
6.0 Gbps
Memory bandwidth
192 GB/s
48 GB/s
Memory Interface
192 bit
64 bit
More information
The graphics memory of the GIGABYTE GeForce GTX 1660 OC 6G clocks at 2.000 GHz, which corresponds to a speed of 8.0 Gbps.
The graphics memory speed of the ZOTAC GeForce GT 1030 is 6.0 Gbps and the clock speed is 1.502 GHz.
Clock Speeds
Clock Speeds
GIGABYTE GeForce GTX 1660 OC 6G
ZOTAC GeForce GT 1030
Base Clock
1.530 GHz
1.227 GHz
Boost Clock
1.830 GHz
1.468 GHz
Avg (Game) Clock
1.79 GHz
--
Overclocking
Yes
Yes
More information
The clock frequency of a graphics card determines the speed in connection with the graphics architecture.
Thermal Design
Thermal Design
GIGABYTE GeForce GTX 1660 OC 6G
ZOTAC GeForce GT 1030
TDP
120 W
30 W
Tjunction max
95 °C
97 °C
PCIe-Power
1 x 8-Pin
--
More information
The GIGABYTE GeForce GTX 1660 OC 6G is powered by 1 x 8-Pin connectors. The TDP (Thermal Design Power) of the graphics card is 120 W.
The ZOTAC GeForce GT 1030 has -- PCIe power connectors that supply it with energy. The manufacturer specifies the TDP of the card as 30 W.
Cooler & Fans
Cooler & Fans
GIGABYTE GeForce GTX 1660 OC 6G
ZOTAC GeForce GT 1030
Fan-Type
Axial
Axial
Fan 1
2 x 90 mm
1 x 80 mm
Cooler-Type
Air cooling
Air cooling
Noise (Idle)
--
0 dB
Noise (Load)
--
0 dB
More information
The GIGABYTE GeForce GTX 1660 OC 6G is equipped with a total of 2 Axial main fans.
The ZOTAC GeForce GT 1030 has 1 Axial main fans that cool the GPU and memory.
Connectivity
Connectivity
GIGABYTE GeForce GTX 1660 OC 6G
ZOTAC GeForce GT 1030
Max. Displays
3
2
HDCP
2.2
2.2
HDMI
1x HDMI 2.0b
1x HDMI 2.0b
DisplayPort
3x DP 1.4
--
DVI
--
1
More information
Up to 3 screens can be operated with the GIGABYTE GeForce GTX 1660 OC 6G.
The ZOTAC GeForce GT 1030 supports the operation of a maximum of 2 monitors.
Featureset
Featureset
GIGABYTE GeForce GTX 1660 OC 6G
ZOTAC GeForce GT 1030
Max. resolution
7680x4320
7680x4320
DirectX
12_1
12_1
Raytracing
No
No
DLSS / FSR
Yes
Yes
LED
No LED lighting
No LED lighting
More information
With the GIGABYTE GeForce GTX 1660 OC 6G it is possible to operate a screen with a maximum resolution of up to 7680x4320 pixels.
The maximum supported resolution of the ZOTAC GeForce GT 1030 is 7680x4320 pixels.
Supported Video Codecs
Supported Video Codecs
GIGABYTE GeForce GTX 1660 OC 6G
ZOTAC GeForce GT 1030
h264
Decode / Encode
Decode
h265 / HEVC
Decode / Encode
Decode
VP8
Decode
No
VP9
Decode
Decode
AV1
No
No
More information
The support and acceleration of certain video codecs can have a positive impact on the lower energy consumption and less waste heat from the graphics card.
Dimensions
Dimensions
GIGABYTE GeForce GTX 1660 OC 6G
ZOTAC GeForce GT 1030
Length
224 mm
169 mm
Height
121 mm
126 mm
Width
40 mm
36 mm
Width (Slots)
2 Slots
2 Slots
SFF-Ready
No
No
More information
The GIGABYTE GeForce GTX 1660 OC 6G is connected to the system via PCIe 3.0 x 16 lanes and requires 2 PCIe-Slots space in the housing.
The ZOTAC GeForce GT 1030 needs the space of 2 PCIe-Slots in the case and has a PCIe 3.0 x 4 Lanes interface.
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
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