3DMark Benchmark (DirectX, Raytracing)
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

The GIGABYTE Radeon RX 5600 XT Gaming 6G is based on the AMD Radeon RX 5600 XT (RDNA 1) and has 6 GB GDDR6 graphics memory with a bandwidth of 288 GB/s.

The AMD Radeon RX 6800 is based on the AMD Radeon RX 6800 (RDNA 2) and has 16 GB GDDR6 graphics memory with a bandwidth of 512 GB/s.
In FP32 performance, the AMD Radeon RX 6800 is 125 % faster than the GIGABYTE Radeon RX 5600 XT Gaming 6G.
| GPU | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| Based on | AMD Radeon RX 5600 XT | AMD Radeon RX 6800 |
| GPU Chip | Navi 10 XLE | Navi 21 |
| Streaming Multiprocessors | 36 | 60 |
| Shader | 2304 | 3840 |
| Render Output Units | 64 | 96 |
| Texture Units | 144 | 240 |
| Raytracing Cores | -- | 60 |
| Memory | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| Memory Size | 6 GB | 16 GB |
| Memory Type | GDDR6 | GDDR6 |
| Memory Clock | 1.500 GHz | 2.000 GHz |
| Memory Speed | 12.0 Gbps | 16.0 Gbps |
| Memory bandwidth | 288 GB/s | 512 GB/s |
| Memory Interface | 192 bit | 256 bit |
| Clock Speeds | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| Base Clock | 1.130 GHz | 1.700 GHz |
| Boost Clock | 1.560 GHz | 2.105 GHz |
| Avg (Game) Clock | 1.38 GHz | 1.82 GHz |
| Overclocking | Yes | Yes |
| Thermal Design | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| TDP | 160 W | 250 W |
| TDP (up) | 195 W | 285 W |
| Tjunction max | 100 °C | 100 °C |
| PCIe-Power | 1 x 8-Pin | 2 x 8-Pin |
| Cooler & Fans | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| Fan-Type | Axial | Axial |
| Fan 1 | 3 x 80 mm | 3 x 85 mm |
| Cooler-Type | Air cooling | Air cooling |
| Noise (Idle) | 28 dB | 0 dB |
| Noise (Load) | 34 dB | -- |
| Connectivity | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| Max. Displays | 4 | 4 |
| HDCP | 2.3 | 2.3 |
| HDMI | 1x HDMI 2.0b | 1x HDMI 2.1 |
| DisplayPort | 3x DP 1.4 | 2x DP 1.4a |
| USB-C | -- | 1 |
| Featureset | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| Max. resolution | 7680x4320 | 7680x4320 |
| DirectX | 12_2 (Ultimate) | 12_2 (Ultimate) |
| Raytracing | No | Yes |
| DLSS / FSR | Yes | Yes |
| LED | GIGABYTE RGB Fusion | Non addressable LED |
| Supported Video Codecs | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| h264 | Decode / Encode | Decode / Encode |
| h265 / HEVC | Decode / Encode | Decode / Encode |
| VP8 | Decode | Decode / Encode |
| VP9 | Decode / Encode | Decode / Encode |
| AV1 | No | Decode |
| Dimensions | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| Length | 280 mm | 267 mm |
| Height | 115 mm | 120 mm |
| Width | 50 mm | -- |
| Width (Slots) | 3 Slots | 2 Slots |
| SFF-Ready | No | No |
| Additional data | GIGABYTE Radeon RX 5600 XT Gaming 6G | AMD Radeon RX 6800 |
|---|---|---|
| GPU Interface | PCIe 4.0 x 16 | PCIe 4.0 x 16 |
| Release date | Q1/2020 | Q4/2020 |
| Launch Price | 279 $ | 579 $ |
| Structure size | 7 nm | 7 nm |
| Part-no | GV-R56XTGAMING-6GD | -- |
| Documents | data sheet | data sheet |
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.
The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.
Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.