3DMark Benchmark (DirectX, Raytracing)
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

The MSI Radeon RX 5600 XT Mech has 2304 shader units and these clock a maximum of 1.56 GHz which results in an FP32 computing power of 7.20 TFLOPS.

The GIGABYTE Radeon RX 6500 XT EAGLE 4G has 1024 shader units and these clock at a maximum of 2.82 GHz and achieve an FP32 computing power of 5.77 TFLOPS.
In FP32 performance, the MSI Radeon RX 5600 XT Mech is 25 % faster than the GIGABYTE Radeon RX 6500 XT EAGLE 4G.
| GPU | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| Based on | AMD Radeon RX 5600 XT | AMD Radeon RX 6500 XT |
| GPU Chip | Navi 10 XLE | Navi 24 XT |
| Streaming Multiprocessors | 36 | 16 |
| Shader | 2304 | 1024 |
| Render Output Units | 64 | 32 |
| Texture Units | 144 | 64 |
| Raytracing Cores | -- | 16 |
| Memory | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| Memory Size | 6 GB | 4 GB |
| Memory Type | GDDR6 | GDDR6 |
| Memory Clock | 1.750 GHz | 2.250 GHz |
| Memory Speed | 14.0 Gbps | 18.0 Gbps |
| Memory bandwidth | 336 GB/s | 144 GB/s |
| Memory Interface | 192 bit | 64 bit |
| Clock Speeds | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| Base Clock | 1.130 GHz | 2.200 GHz |
| Boost Clock | 1.560 GHz | 2.815 GHz |
| Avg (Game) Clock | 1.38 GHz | 2.61 GHz |
| Overclocking | Yes | Yes |
| Thermal Design | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| TDP | 160 W | 107 W |
| TDP (up) | 195 W | -- |
| Tjunction max | 100 °C | 97 °C |
| PCIe-Power | 1 x 8-Pin | 1 x 6-Pin |
| Cooler & Fans | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| Fan-Type | Axial | Axial |
| Fan 1 | 2 x 90 mm | 2 x 80 mm |
| Cooler-Type | Air cooling | Air cooling |
| Noise (Idle) | 28 dB | 0 dB |
| Noise (Load) | 33 dB | -- |
| Connectivity | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| Max. Displays | 4 | 2 |
| HDCP | 2.3 | 2.3 |
| HDMI | 1x HDMI 2.0b | 1x HDMI 2.1 |
| DisplayPort | 3x DP 1.4 | 1x DP 1.4a |
| Featureset | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| Max. resolution | 7680x4320 | 7680x4320 |
| DirectX | 12_2 (Ultimate) | 12_2 (Ultimate) |
| Raytracing | No | Yes |
| DLSS / FSR | Yes | Yes |
| LED | No LED lighting | No LED lighting |
| Supported Video Codecs | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| h264 | Decode / Encode | Decode |
| h265 / HEVC | Decode / Encode | Decode |
| VP8 | Decode | Decode |
| VP9 | Decode / Encode | Decode |
| AV1 | No | No |
| Dimensions | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| Length | 231 mm | 192 mm |
| Height | 127 mm | 117 mm |
| Width | 46 mm | 38 mm |
| Width (Slots) | 2 Slots | 2 Slots |
| Weight | 790 g | -- |
| SFF-Ready | No | No |
| Additional data | MSI Radeon RX 5600 XT Mech | GIGABYTE Radeon RX 6500 XT EAGLE 4G |
|---|---|---|
| GPU Interface | PCIe 4.0 x 16 | PCIe 4.0 x 4 |
| Release date | Q1/2020 | Q1/2022 |
| Launch Price | 279 $ | 199 $ |
| Structure size | 7 nm | 6 nm |
| Part-no | -- | GV-R65XTEAGLE-4GD |
| Documents | data sheet | data sheet |
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.
The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.
Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.