In the gpu comparison between the NVIDIA GeForce GTX 1050 and the EVGA GeForce GTX 980 Hydro Copper, we compare both the technical data and the benchmark results of the two graphics cards.
Quick comparison
In FP32 performance, the EVGA GeForce GTX 980 Hydro Copper is 206 % faster than the NVIDIA GeForce GTX 1050.
The NVIDIA GeForce GTX 1050 is based on the NVIDIA GeForce GTX 1050 2GB and has 640 texture shaders and 5 execution units.
EVGA GeForce GTX 980 Hydro Copper is based on NVIDIA GeForce GTX 980, which has 2048 shaders and 16 execution units.
Memory
Memory
NVIDIA GeForce GTX 1050
EVGA GeForce GTX 980 Hydro Copper
Memory Size
2 GB
4 GB
Memory Type
GDDR5
GDDR5
Memory Clock
1.752 GHz
1.753 GHz
Memory Speed
7.0 Gbps
7.0 Gbps
Memory bandwidth
112 GB/s
224 GB/s
Memory Interface
128 bit
256 bit
More information
The NVIDIA GeForce GTX 1050 has 2 GB of graphics memory of the type GDDR5 and achieves a memory bandwidth of 112 GB/s.
The EVGA GeForce GTX 980 Hydro Copper can access 4 GB GDDR5 graphics memory and thus achieves a memory bandwidth of 224 GB/s.
Clock Speeds
Clock Speeds
NVIDIA GeForce GTX 1050
EVGA GeForce GTX 980 Hydro Copper
Base Clock
1.354 GHz
1.291 GHz
Boost Clock
1.455 GHz
1.393 GHz
Overclocking
Yes
Yes
More information
The NVIDIA GeForce GTX 1050 clocks in the base with up to 1.354 GHz. The base frequency of the EVGA GeForce GTX 980 Hydro Copper is 1.291 GHz.
Thermal Design
Thermal Design
NVIDIA GeForce GTX 1050
EVGA GeForce GTX 980 Hydro Copper
TDP
75 W
165 W
Tjunction max
97 °C
98 °C
PCIe-Power
--
2 x 6-Pin
More information
The TDP (Thermal Design Power) of the NVIDIA GeForce GTX 1050 is 75 W. The graphics card is supplied with energy via the -- connector.
The EVGA GeForce GTX 980 Hydro Copper has a TDP of 165 W and is supplied with the required energy via 2 x 6-Pin PCIe power connectors.
Cooler & Fans
Cooler & Fans
NVIDIA GeForce GTX 1050
EVGA GeForce GTX 980 Hydro Copper
Fan-Type
Axial
--
Cooler-Type
Air cooling
Water cooling
Noise (Idle)
0 dB
0 dB
Noise (Load)
--
0 dB
More information
The NVIDIA GeForce GTX 1050 has a total of 0 Axial fans.
The EVGA GeForce GTX 980 Hydro Copper has 0 -- fans to cool the GPU and memory.
Connectivity
Connectivity
NVIDIA GeForce GTX 1050
EVGA GeForce GTX 980 Hydro Copper
Max. Displays
3
4
HDCP
2.2
2.2
HDMI
1x HDMI 2.0b
1x HDMI 2.0
DisplayPort
1x DP 1.4
3x DP 1.2
DVI
1
1
More information
In the connectivity category, we recorded the number of ports on a graphics card. A total of 3 screens can be connected to the NVIDIA GeForce GTX 1050.
The EVGA GeForce GTX 980 Hydro Copper supports a maximum of 4 screens.
Featureset
Featureset
NVIDIA GeForce GTX 1050
EVGA GeForce GTX 980 Hydro Copper
Max. resolution
7680x4320
4096x2160
DirectX
12_1
12_1
Raytracing
No
No
DLSS / FSR
Yes
No
LED
No LED lighting
No LED lighting
More information
The NVIDIA GeForce GTX 1050 supports a maximum resolution of 7680x4320 pixels.
The maximum resolution of the EVGA GeForce GTX 980 Hydro Copper is 4096x2160 pixels.
Supported Video Codecs
Supported Video Codecs
NVIDIA GeForce GTX 1050
EVGA GeForce GTX 980 Hydro Copper
h264
Decode / Encode
Decode / Encode
h265 / HEVC
Decode / Encode
No
VP8
No
Decode
VP9
Decode
No
AV1
No
No
More information
The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos.
Dimensions
Dimensions
NVIDIA GeForce GTX 1050
EVGA GeForce GTX 980 Hydro Copper
Length
145 mm
--
Height
111 mm
--
Width (Slots)
2 Slots
2 Slots
SFF-Ready
No
No
More information
The NVIDIA GeForce GTX 1050 is 145 mm long, 111 mm high and -- wide.
The EVGA GeForce GTX 980 Hydro Copper is -- long, -- high and -- wide.
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
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