3DMark Benchmark (DirectX, Raytracing)
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

The NVIDIA GeForce RTX 4060 has 3072 shader units and these clock a maximum of 2.46 GHz which results in an FP32 computing power of 15.11 TFLOPS.

The SAPPHIRE PULSE Radeon RX 7600 has 2048 shader units and these clock at a maximum of 2.76 GHz and achieve an FP32 computing power of 22.57 TFLOPS.
In FP32 performance, the SAPPHIRE PULSE Radeon RX 7600 is 49 % faster than the NVIDIA GeForce RTX 4060.
| GPU | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| Based on | NVIDIA GeForce RTX 4060 | AMD Radeon RX 7600 |
| GPU Chip | AD107 | Navi 33 XL |
| Streaming Multiprocessors | 24 | 32 |
| Shader | 3072 | 2048 |
| Render Output Units | 48 | 64 |
| Texture Units | 96 | 128 |
| Raytracing Cores | 24 | 32 |
| Memory | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| Memory Size | 8 GB | 8 GB |
| Memory Type | GDDR6 | GDDR6 |
| Memory Clock | 2.125 GHz | 2.250 GHz |
| Memory Speed | 17.0 Gbps | 18.0 Gbps |
| Memory bandwidth | 272 GB/s | 288 GB/s |
| Memory Interface | 128 bit | 128 bit |
| Clock Speeds | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| Base Clock | 1.830 GHz | 1.770 GHz |
| Boost Clock | 2.460 GHz | 2.755 GHz |
| Avg (Game) Clock | -- | 2.36 GHz |
| Overclocking | Yes | Yes |
| Thermal Design | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| TDP | 115 W | 185 W |
| Tjunction max | 90 °C | Unknown |
| PCIe-Power | 1 x 12-Pin | 1 x 8-Pin |
| Cooler & Fans | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| Fan-Type | -- | Axial |
| Fan 1 | -- | 2 x 90 mm |
| Cooler-Type | Air cooling | Air cooling |
| Noise (Idle) | 0 dB | 0 dB |
| Connectivity | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| Max. Displays | 4 | 4 |
| HDCP | 2.3 | 2.3 |
| HDMI | 1x HDMI 2.1a | 1x HDMI 2.1a |
| DisplayPort | 3x DP 1.4a | 3x DP 1.4 |
| Featureset | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| Max. resolution | 7680x4320 | 7680x4320 |
| DirectX | 12_2 (Ultimate) | 12_2 (Ultimate) |
| Raytracing | Yes | Yes |
| DLSS / FSR | Yes | Yes |
| LED | No LED lighting | No LED lighting |
| Supported Video Codecs | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| h264 | Decode / Encode | Decode / Encode |
| h265 / HEVC | Decode / Encode | Decode / Encode |
| VP8 | Decode | Decode / Encode |
| VP9 | Decode | Decode / Encode |
| AV1 | Decode / Encode | Decode / Encode |
| Dimensions | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| Length | -- | 240 mm |
| Height | -- | 107 mm |
| Width | -- | 44 mm |
| Width (Slots) | -- | 2 Slots |
| SFF-Ready | No | No |
| Additional data | NVIDIA GeForce RTX 4060 | SAPPHIRE PULSE Radeon RX 7600 |
|---|---|---|
| GPU Interface | PCIe 4.0 x 8 | PCIe 4 x 8 |
| Release date | Q2/2023 | Q2/2023 |
| Launch Price | 299 $ | 269 $ |
| Structure size | 5 nm | 6 nm |
| Part-no | -- | 11324-01-20G |
| Documents | data sheet | data sheet |
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.
The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.
Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.