The ZOTAC GAMING GeForce RTX 5080 SOLID is based on the NVIDIA GeForce RTX 5080 (Blackwell) and has 16 GB GDDR7 graphics memory with a bandwidth of 960 GB/s.
The ZOTAC GAMING GeForce RTX 5080 SOLID has the GB203-400-A1 graphics chip installed, which is based on the Blackwell architecture.
The INNO3D GeForce RTX 5080 X3 is based on the graphics chip GB203-400-A1, which comes from the Blackwell architecture.
Memory
Memory
ZOTAC GAMING GeForce RTX 5080 SOLID
INNO3D GeForce RTX 5080 X3
Memory Size
16 GB
16 GB
Memory Type
GDDR7
GDDR7
Memory Clock
1.875 GHz
1.875 GHz
Memory Speed
30.0 Gbps
30.0 Gbps
Memory bandwidth
960 GB/s
960 GB/s
Memory Interface
256 bit
256 bit
More information
The graphics memory of the ZOTAC GAMING GeForce RTX 5080 SOLID clocks at 1.875 GHz, which corresponds to a speed of 30.0 Gbps.
The graphics memory speed of the INNO3D GeForce RTX 5080 X3 is 30.0 Gbps and the clock speed is 1.875 GHz.
Clock Speeds
Clock Speeds
ZOTAC GAMING GeForce RTX 5080 SOLID
INNO3D GeForce RTX 5080 X3
Base Clock
2.295 GHz
2.295 GHz
Boost Clock
2.617 GHz
2.617 GHz
Overclocking
Yes
Yes
More information
The clock frequency of a graphics card determines the speed in connection with the graphics architecture.
Thermal Design
Thermal Design
ZOTAC GAMING GeForce RTX 5080 SOLID
INNO3D GeForce RTX 5080 X3
TDP
360 W
360 W
Tjunction max
88 °C
88 °C
PCIe-Power
1 x 16-Pin
1 x 16-Pin
More information
The ZOTAC GAMING GeForce RTX 5080 SOLID is powered by 1 x 16-Pin connectors. The TDP (Thermal Design Power) of the graphics card is 360 W.
The INNO3D GeForce RTX 5080 X3 has 1 x 16-Pin PCIe power connectors that supply it with energy. The manufacturer specifies the TDP of the card as 360 W.
Cooler & Fans
Cooler & Fans
ZOTAC GAMING GeForce RTX 5080 SOLID
INNO3D GeForce RTX 5080 X3
Fan-Type
Axial
Axial
Fan 1
3 x 100 mm
3 x 88 mm
Cooler-Type
Air cooling
Air cooling
Noise (Idle)
0 dB
0 dB
More information
The ZOTAC GAMING GeForce RTX 5080 SOLID is equipped with a total of 3 Axial main fans.
The INNO3D GeForce RTX 5080 X3 has 3 Axial main fans that cool the GPU and memory.
Connectivity
Connectivity
ZOTAC GAMING GeForce RTX 5080 SOLID
INNO3D GeForce RTX 5080 X3
Max. Displays
4
4
HDCP
2.3
2.3
HDMI
1x HDMI 2.1b
1x HDMI 2.1b
DisplayPort
3x DP 2.1b
3x DP 2.1b
More information
Up to 4 screens can be operated with the ZOTAC GAMING GeForce RTX 5080 SOLID.
The INNO3D GeForce RTX 5080 X3 supports the operation of a maximum of 4 monitors.
Featureset
Featureset
ZOTAC GAMING GeForce RTX 5080 SOLID
INNO3D GeForce RTX 5080 X3
Max. resolution
7680x4320
7680x4320
DirectX
12_2 (Ultimate)
12_2 (Ultimate)
Raytracing
Yes
Yes
DLSS / FSR
Yes
Yes
LED
ZOTAC SPECTRA
No LED lighting
More information
With the ZOTAC GAMING GeForce RTX 5080 SOLID it is possible to operate a screen with a maximum resolution of up to 7680x4320 pixels.
The maximum supported resolution of the INNO3D GeForce RTX 5080 X3 is 7680x4320 pixels.
Supported Video Codecs
Supported Video Codecs
ZOTAC GAMING GeForce RTX 5080 SOLID
INNO3D GeForce RTX 5080 X3
h264
Decode / Encode
Decode / Encode
h265 / HEVC
Decode / Encode
Decode / Encode
VP8
Decode / Encode
Decode / Encode
VP9
Decode / Encode
Decode / Encode
AV1
Decode / Encode
Decode / Encode
More information
The support and acceleration of certain video codecs can have a positive impact on the lower energy consumption and less waste heat from the graphics card.
Dimensions
Dimensions
ZOTAC GAMING GeForce RTX 5080 SOLID
INNO3D GeForce RTX 5080 X3
Length
330 mm
300 mm
Height
138 mm
116 mm
Width
68 mm
41 mm
Width (Slots)
4 Slots
2 Slots
SFF-Ready
No
Yes
More information
The ZOTAC GAMING GeForce RTX 5080 SOLID is connected to the system via PCIe 5 x 16 lanes and requires 4 PCIe-Slots space in the housing.
The INNO3D GeForce RTX 5080 X3 needs the space of 2 PCIe-Slots in the case and has a PCIe 5 x 16 Lanes interface.
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
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