Apple M1 Ultra 64-Core GPU
Benchmark and Specs


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Benchmark and Specs

All technical data and various benchmarks of the Apple M1 Ultra 64-Core GPU are listed on this page. The graphics card is based on the M1 Ultra (M1) graphics chip, which is manufactured with a structure width of 5 nm. The Apple M1 Ultra 64-Core GPU can operate up to 5 screens with a maximum resolution of up to 6016x3384 become.

GPU

The Apple M1 Ultra 64-Core GPU has 1024 execution units with 8192 shaders. This gives the graphics card a theoretical FP32 computing power of 21.20 TFLOPS.

Based on: Apple M1 Ultra (64-GPU)
GPU Chip: M1 Ultra (M1)
Streaming Multiprocessors: 1024
Shader: 8192
Render Output Units: 0
Texture Units: 0
Raytracing Cores: 0

Memory

The Apple M1 Ultra 64-Core GPU is equipped with 64 GB graphics memory of the type LPDDR5. The memory clock of the graphics card is 3.200 GHz and the speed is 0 Gbps.

Memory Size: 64 GB
Memory Type: LPDDR5
Memory Clock: 3.200 GHz
Memory Speed: 0.0 Gbps
Memory bandwidth: 819 GB/s
Memory Interface: 1024 bit

Clock Speeds

The base frequency of this graphics card is 1.300 GHz and the manufacturer specifies the maximum turbo clock as . If supported (see below), the performance can be further increased by overclocking.

Base Clock: 1.300 GHz
Boost Clock:
Avg (Game) Clock:
Overclocking: No

Thermal Design

The Apple M1 Ultra 64-Core GPU is powered by connectors. The TDP (Thermal Design Power) of the graphics card is --.

TDP: --
TDP (up): --
Tjunction max: Unknown
PCIe-Power:

Cooler & Fans

Graphics processor and graphics memory of the Apple M1 Ultra 64-Core GPU are cooled by a Air cooling.

Fan-Type: --
Fan 1: --
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 5 monitors can be operated with the Apple M1 Ultra 64-Core GPU.

Max. Displays: 5
HDCP-Version: --
HDMI Ports: --
DP Ports: --
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

With the Apple M1 Ultra 64-Core GPU it is possible to operate a screen with a resolution of up to 6016x3384 pixels. Furthermore, the DirectX standard version 0 is supported.

Max. resolution: 6016x3384
DirectX: 0
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

This area lists the video codecs that the Apple M1 Ultra 64-Core GPU can decode or encode in hardware in order to minimize the processor load, which leads to lower power consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode / Encode
AV1: No

Dimensions

The Apple M1 Ultra 64-Core GPU needs the space of -- in a case. It is -- long, -- high and -- wide.

Length: --
Height: --
Width: --
Width (Slots): --
Weight: --
SFF-Ready: No

Additional data

The Apple M1 Ultra 64-Core GPU was released in Q1/2022 at a price of --. The graphics card manufactured in 5 nm is connected to the system via Integrated graphics lanes.

GPU Interface: Integrated graphics
Release date: Q1/2022
Launch Price: --
Structure size: 5 nm
Part-no: --
Documents: --

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Benchmark results

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Apple M1 Ultra 64-Core GPU Apple M1 Ultra 64-Core GPU
64 GB LPDDR5
105968
Apple M1 Ultra (64-GPU) Apple M1 Ultra (64-GPU)
Average of gpu group
105968

Geekbench 6 - Metal

Apple M1 Ultra 64-Core GPU Apple M1 Ultra 64-Core GPU
64 GB LPDDR5
177198
Apple M1 Ultra (64-GPU) Apple M1 Ultra (64-GPU)
Average of gpu group
177198

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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