ASUS Dual GeForce RTX 2080 Advanced Evo
Benchmark and Specs

Last updated:

Description

The ASUS Dual GeForce RTX 2080 Advanced Evo is based on the NVIDIA GeForce RTX 2080 (Turing) and has 8 GB GDDR6 of graphics memory with a bandwidth of 448 GB/s.

The total 2944 shader units of the ASUS Dual GeForce RTX 2080 Advanced Evo are clocked with a maximum of 1.76 GHz. The graphics card thus achieves an FP32 computing power of 10.33 TFLOPS and was released in Q3/2018.

GPU

Based on: NVIDIA GeForce RTX 2080
GPU Chip: TU104 (Turing)
Execution units: 46
Shader: 2944
Render Output Units: 64
Texture Units: 184
Raytracing Cores: 46

Memory

Memory Size: 8 GB
Memory Type: GDDR6
Memory Clock: 1.750 GHz
Memory Speed: 14 Gbps
Memory Bandwith: 448 GB/s
Memory Interface: 256 bit

Clock Speeds

Base Clock: 1.515 GHz
Boost Clock: 1.755 GHzDeviation vs GPU group+ 3 %
Avg (Game) Clock: 1.725 GHz
Overclocking: Yes

Thermal Design

TDP: 215 W
TDP (up): 250 WDeviation vs GPU group+ 5 %
Tjunction max: 88 °C
PCIe-Power: 1 x 6-Pin, 1 x 8-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 2 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): 34 dB
Noise (Load): 42 dB

Connectivity

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: 1

Featureset

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

Length: 267 mm
Height: 118 mm
Width: 58 mm
Width (Slots): 3 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 3.0 x 16
Release date: Q3/2018
Release price: 749 $
Structure size: 12 nm
Part-no: DUAL-RTX2080-A8G-EVO
Documents: data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark - Time Spy Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Time Spy Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Fire Strike Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Port Royal (Raytracing)

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
AMD Radeon RX 6750 XT AMD Radeon RX 6750 XT
12 GB GDDR6
41 fps (avg)
AMD Radeon RX 6700 XT AMD Radeon RX 6700 XT
12 GB GDDR6
41 fps (avg)
NVIDIA GeForce RTX 2080 NVIDIA GeForce RTX 2080
8 GB GDDR6
39 fps (avg)
ASUS Dual GeForce RTX 2080 Advanced Evo ASUS Dual GeForce RTX 2080 Advanced Evo
8 GB GDDR6
38 fps (avg)
NVIDIA GeForce RTX 2070 SUPER NVIDIA GeForce RTX 2070 SUPER
8 GB GDDR6
36 fps (avg)
AMD Radeon RX 6700 AMD Radeon RX 6700
12 GB GDDR6
35 fps (avg)
NVIDIA GeForce RTX 2070 NVIDIA GeForce RTX 2070
8 GB GDDR6
32 fps (avg)
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
NVIDIA GeForce RTX 3060 Ti LHR NVIDIA GeForce RTX 3060 Ti LHR
8 GB GDDR6
48 fps (avg)
NVIDIA GeForce RTX 3060 Ti NVIDIA GeForce RTX 3060 Ti
8 GB GDDR6
48 fps (avg)
NVIDIA GeForce RTX 2080 NVIDIA GeForce RTX 2080
8 GB GDDR6
47 fps (avg)
ASUS Dual GeForce RTX 2080 Advanced Evo ASUS Dual GeForce RTX 2080 Advanced Evo
8 GB GDDR6
46 fps (avg)
AMD Radeon RX 6700 AMD Radeon RX 6700
12 GB GDDR6
44 fps (avg)
NVIDIA GeForce RTX 2070 SUPER NVIDIA GeForce RTX 2070 SUPER
8 GB GDDR6
43 fps (avg)
NVIDIA GeForce RTX 3050 NVIDIA GeForce RTX 3050
8 GB GDDR6
39 fps (avg)
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
NVIDIA GeForce RTX 2080 SUPER NVIDIA GeForce RTX 2080 SUPER
8 GB GDDR6
72 fps (avg)
NVIDIA GeForce RTX 3060 Ti NVIDIA GeForce RTX 3060 Ti
8 GB GDDR6
72 fps (avg)
NVIDIA GeForce RTX 2080 NVIDIA GeForce RTX 2080
8 GB GDDR6
67 fps (avg)
ASUS Dual GeForce RTX 2080 Advanced Evo ASUS Dual GeForce RTX 2080 Advanced Evo
8 GB GDDR6
66 fps (avg)
NVIDIA GeForce RTX 2070 SUPER NVIDIA GeForce RTX 2070 SUPER
8 GB GDDR6
63 fps (avg)
AMD Radeon RX 6700 AMD Radeon RX 6700
12 GB GDDR6
62 fps (avg)
AMD Radeon RX 6650 XT AMD Radeon RX 6650 XT
8 GB GDDR6
59 fps (avg)
View all Cyberpunk 2077 benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1080 Ti
11 GB GDDR5X
66 fps (avg)
AMD Radeon VII AMD Radeon VII
16 GB HBM2
64 fps (avg)
NVIDIA GeForce RTX 2080 NVIDIA GeForce RTX 2080
8 GB GDDR6
62 fps (avg)
ASUS Dual GeForce RTX 2080 Advanced Evo ASUS Dual GeForce RTX 2080 Advanced Evo
8 GB GDDR6
61 fps (avg)
AMD Radeon RX 6600 XT AMD Radeon RX 6600 XT
8 GB GDDR6
60 fps (avg)
AMD Radeon RX 5700 XT AMD Radeon RX 5700 XT
8 GB GDDR6
59 fps (avg)
NVIDIA GeForce RTX 3070 Mobile (Laptop GPU) NVIDIA GeForce RTX 3070 Mobile (Laptop GPU)
8 GB GDDR6
57 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1080 Ti
11 GB GDDR5X
115 fps (avg)
NVIDIA GeForce RTX 2080 NVIDIA GeForce RTX 2080
8 GB GDDR6
114 fps (avg)
ASUS Dual GeForce RTX 2080 Advanced Evo ASUS Dual GeForce RTX 2080 Advanced Evo
8 GB GDDR6
113 fps (avg)
AMD Radeon RX 5700 XT AMD Radeon RX 5700 XT
8 GB GDDR6
113 fps (avg)
AMD Radeon VII AMD Radeon VII
16 GB HBM2
112 fps (avg)
AMD Radeon RX 6600 XT AMD Radeon RX 6600 XT
8 GB GDDR6
112 fps (avg)
AMD Radeon RX 6650 XT AMD Radeon RX 6650 XT
8 GB GDDR6
111 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce RTX 3080 Mobile (Laptop GPU) NVIDIA GeForce RTX 3080 Mobile (Laptop GPU)
16 GB GDDR6
157 fps (avg)
AMD Radeon RX 6650 XT AMD Radeon RX 6650 XT
8 GB GDDR6
157 fps (avg)
ASUS Dual GeForce RTX 2080 Advanced Evo ASUS Dual GeForce RTX 2080 Advanced Evo
8 GB GDDR6
156 fps (avg)
AMD Radeon VII AMD Radeon VII
16 GB HBM2
156 fps (avg)
NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1080 Ti
11 GB GDDR5X
147 fps (avg)
NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3060
12 GB GDDR6
143 fps (avg)
NVIDIA GeForce RTX 3060 LHR NVIDIA GeForce RTX 3060 LHR
12 GB GDDR6
143 fps (avg)
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 2080 SUPER NVIDIA GeForce RTX 2080 SUPER
8 GB GDDR6
91 fps (avg)
NVIDIA GeForce RTX 3060 Ti GDDR6X NVIDIA GeForce RTX 3060 Ti GDDR6X
8 GB GDDR6X
90 fps (avg)
NVIDIA GeForce RTX 2080 NVIDIA GeForce RTX 2080
8 GB GDDR6
85 fps (avg)
ASUS Dual GeForce RTX 2080 Advanced Evo ASUS Dual GeForce RTX 2080 Advanced Evo
8 GB GDDR6
83 fps (avg)
AMD Radeon VII AMD Radeon VII
16 GB HBM2
81 fps (avg)
NVIDIA GeForce RTX 3080 Mobile (Laptop GPU) NVIDIA GeForce RTX 3080 Mobile (Laptop GPU)
16 GB GDDR6
80 fps (avg)
NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3060
12 GB GDDR6
80 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results



Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Vertcoin Hashrate (MH/s) benchmark results





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