ASUS Dual GeForce RTX 2080 OC
Benchmark and Specs

ASUS Dual GeForce RTX 2080 OC
GPU
Based on: NVIDIA GeForce RTX 2080
GPU Chip: TU104
Execution units: 46
Shader: 2944
Render Output Units: 64
Texture Units: 184
Memory
Memory Size: 8 GB
Memory Type: GDDR6
Memory Speed: 1.75 GHz
Memory Bandwith: 448 GB/s
Memory Interface: 256 bit
Clock Speeds
Base Clock: 1.515 GHz
Boost Clock: 1.830 GHzDeviation vs GPU group+ 7 %
Avg (Game) Clock: 1.800 GHz
Overclocking: Yes
Thermal Design
TDP: 215 W
TDP (up): 250 WDeviation vs GPU group+ 5 %
Tjunction max: 89 °C
PCIe-Power: 1 x 6-Pin, 1 x 8-Pin
Cooler & Fans
Fan-Type: Axial
Fan 1: 2 x 100 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): 34 dB
Noise (Load): 43 dB
Connectivity
Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: 1

Featureset
Max. resolution: 7680x4320
DirectX: 12_2
Raytracing: Yes
DLSS / FSR: Yes
LED: No LED lighting
Supported Video Codecs
h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No
Dimensions
Length: 268 mm
Height: 114 mm
Width: 58 mm
Width (Slots): 3 PCIe-Slots
Weight: --
Additional data
GPU Interface: PCIe 3.0 x 16
Release date: Q3/2018
Release price: 759 $
Structure size: 12 nm
Part-no: DUAL-RTX2080-O8G
Documents: data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark - Time Spy (Performance) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.

View all 3DMark Benchmark benchmark results



3DMark Benchmark - Fire Strike (Extreme) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.

View all 3DMark Benchmark benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.

ASUS Turbo GeForce GTX 1080 TI ASUS Turbo GeForce GTX 1080 TI
11 GB GDDR5X
64 fps (avg)
Amazon
EVGA GeForce GTX 1080 Ti iCX GAMING EVGA GeForce GTX 1080 Ti iCX GAMING
11 GB GDDR5X
64 fps (avg)
Amazon
ASUS Dual GeForce RTX 2080 OC ASUS Dual GeForce RTX 2080 OC
8 GB GDDR6
63 fps (avg)
Amazon
KFA2 GeForce RTX 2080 EX OC KFA2 GeForce RTX 2080 EX OC
8 GB GDDR6
63 fps (avg)
Amazon
GIGABYTE GeForce RTX 2080 Gaming OC 8G GIGABYTE GeForce RTX 2080 Gaming OC 8G
8 GB GDDR6
63 fps (avg)
Amazon
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.

View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.

View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

GALAX GeForce RTX 2080 EX OC Gamer GALAX GeForce RTX 2080 EX OC Gamer
8 GB GDDR6
86 fps (avg)
Amazon
GALAX GeForce RTX 2080 EX OC GALAX GeForce RTX 2080 EX OC
8 GB GDDR6
86 fps (avg)
Amazon
ASUS Dual GeForce RTX 2080 OC ASUS Dual GeForce RTX 2080 OC
8 GB GDDR6
85 fps (avg)
Amazon
Palit GeForce RTX 2080 GameRock Palit GeForce RTX 2080 GameRock
8 GB GDDR6
85 fps (avg)
Amazon
Gainward GeForce RTX 2080 Phantom GS Gainward GeForce RTX 2080 Phantom GS
8 GB GDDR6
85 fps (avg)
Amazon
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

View all Shadow of the Tomb Raider benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.

View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.

View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results



Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

View all Crypto-Mining Vertcoin Hashrate (MH/s) benchmark results





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