ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
Benchmark and Specs

Last updated:

Description

The ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition is based on the NVIDIA GeForce RTX 3090 Ti (Ampere) and has 24 GB GDDR6X of graphics memory with a bandwidth of 1008 GB/s.

The total 10752 shader units of the ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition are clocked with a maximum of 1.98 GHz. The graphics card thus achieves an FP32 computing power of 42.58 TFLOPS and was released in Q1/2022.

GPU

Based on: NVIDIA GeForce RTX 3090 Ti
GPU Chip: GA102-350-A1 (Ampere)
Execution units: 84
Shader: 10752
Render Output Units: 112
Texture Units: 336
Raytracing Cores: 84

Memory

Memory Size: 24 GB
Memory Type: GDDR6X
Memory Clock: 1.313 GHz
Memory Speed: 21 Gbps
Memory Bandwith: 1008 GB/s
Memory Interface: 384 bit

Clock Speeds

Base Clock: 1.670 GHz
Boost Clock: 1.980 GHzDeviation vs GPU group+ 6 %
Avg (Game) Clock: 1.950 GHz
Overclocking: Yes

Thermal Design

TDP: 450 W
TDP (up): --
Tjunction max: 92 °C
PCIe-Power: 1 x 16-Pin

Cooler & Fans

Fan-Type: Radial / Axial (Radiator)
Fan 1: 1 x 75 mm
Fan 2: 2 x 120 mm
Cooler-Type: AIO water cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: 2x HDMI v2.1
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: ASUS Aura Sync

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: Decode

Dimensions

Length: 293 mm
Height: 133 mm
Width: 52 mm
Width (Slots): 3 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 4.0 x 16
Release date: Q1/2022
Launch Price: 1,999 $ (Reference)
Structure size: 8 nm
Part-no: --
Documents: data sheet

Etchash
ETC / EtchashETC - 130 Mh/s
CORE 1200 MEM 2750


Ethash
ETH / EthashETH - 130 Mh/s
CORE 1200 MEM 2750


Settings for the Linux mining operating system Hive OS for the gpu ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition. The settings are based on our experience and work for most models of this graphics card. The results can vary depending on the chip quality, driver and software version. In these cases, the settings may have to be adapted to your own hardware.

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 4090
24 GB GDDR6X
94 fps (avg)
NVIDIA GeForce RTX 4080 NVIDIA GeForce RTX 4080
16 GB GDDR6X
73 fps (avg)
ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
24 GB GDDR6X
71 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
70 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
66 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
66 fps (avg)
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
115 fps (avg)
AMD Radeon RX 7900 XTX AMD Radeon RX 7900 XTX
24 GB GDDR6
104 fps (avg)
AMD Radeon RX 7900 XT AMD Radeon RX 7900 XT
20 GB GDDR6
91 fps (avg)
ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
24 GB GDDR6X
88 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
87 fps (avg)
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
79 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
77 fps (avg)
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 4090
24 GB GDDR6X
195 fps (avg)
NVIDIA GeForce RTX 4080 NVIDIA GeForce RTX 4080
16 GB GDDR6X
180 fps (avg)
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
160 fps (avg)
ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
24 GB GDDR6X
126 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
125 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
116 fps (avg)
AMD Radeon RX 6950 XT AMD Radeon RX 6950 XT
16 GB GDDR6
115 fps (avg)
View all Cyberpunk 2077 benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 4090
24 GB GDDR6X
213 fps (avg)
ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
24 GB GDDR6X
213 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
201 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
200 fps (avg)
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
200 fps (avg)
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 4090
24 GB GDDR6X
184 fps (avg)
NVIDIA GeForce RTX 4080 NVIDIA GeForce RTX 4080
16 GB GDDR6X
132 fps (avg)
AMD Radeon RX 7900 XTX AMD Radeon RX 7900 XTX
24 GB GDDR6
126 fps (avg)
ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
24 GB GDDR6X
112 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
105 fps (avg)
AMD Radeon RX 7900 XT AMD Radeon RX 7900 XT
20 GB GDDR6
101 fps (avg)
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
100 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 4080 NVIDIA GeForce RTX 4080
16 GB GDDR6X
244 fps (avg)
AMD Radeon RX 7900 XTX AMD Radeon RX 7900 XTX
24 GB GDDR6
215 fps (avg)
AMD Radeon RX 7900 XT AMD Radeon RX 7900 XT
20 GB GDDR6
195 fps (avg)
ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
24 GB GDDR6X
192 fps (avg)
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
185 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
167 fps (avg)
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
165 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 4080 NVIDIA GeForce RTX 4080
16 GB GDDR6X
295 fps (avg)
AMD Radeon RX 7900 XTX AMD Radeon RX 7900 XTX
24 GB GDDR6
250 fps (avg)
ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
24 GB GDDR6X
245 fps (avg)
AMD Radeon RX 7900 XT AMD Radeon RX 7900 XT
20 GB GDDR6
245 fps (avg)
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
235 fps (avg)
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
225 fps (avg)
NVIDIA RTX A5500 NVIDIA RTX A5500
24 GB GDDR6
210 fps (avg)
View all Shadow of the Tomb Raider benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 4090
24 GB GDDR6X
165 fps (avg)
ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
24 GB GDDR6X
141 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
140 fps (avg)
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
130 fps (avg)
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
129 fps (avg)
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition ASUS ROG Strix LC GeForce RTX 3090 Ti OC Edition
24 GB GDDR6X
232 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
231 fps (avg)
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
211 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
188 fps (avg)
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results





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