All technical data and various benchmarks of the Colorful GeForce GT730K 4GD3-V are listed on this page. The graphics card is based on the GK208-302-B1 (Kepler 2.0) graphics chip, which is manufactured with a structure width of 28 nm. The Colorful GeForce GT730K 4GD3-V can operate up to 3 screens with a maximum resolution of up to 3840x2160 become.
The Colorful GeForce GT730K 4GD3-V has 2 execution units with 384 shaders. This gives the graphics card a theoretical FP32 computing power of 0.69 TFLOPS.
The Colorful GeForce GT730K 4GD3-V is equipped with 4 GB graphics memory of the type DDR3. The memory clock of the graphics card is 0.667 GHz and the speed is 1.34 Gbps.
The base frequency of this graphics card is 0.902 GHz and the manufacturer specifies the maximum turbo clock as 0.902 GHz. If supported (see below), the performance can be further increased by overclocking.
Avg (Game) Clock:
The Colorful GeForce GT730K 4GD3-V is powered by connectors. The TDP (Thermal Design Power) of the graphics card is 38 W.
Cooler & Fans
Graphics processor and graphics memory of the Colorful GeForce GT730K 4GD3-V are cooled by a Air cooling.
1 x 70 mm
Up to 3 monitors can be operated with the Colorful GeForce GT730K 4GD3-V.
1x HDMI v1.4b
With the Colorful GeForce GT730K 4GD3-V it is possible to operate a screen with a resolution of up to 3840x2160 pixels. Furthermore, the DirectX standard version 12 (11_1) is supported.
DLSS / FSR:
No LED lighting
Supported Video Codecs
This area lists the video codecs that the Colorful GeForce GT730K 4GD3-V can decode or encode in hardware in order to minimize the processor load, which leads to lower power consumption.
h265 / HEVC:
The Colorful GeForce GT730K 4GD3-V needs the space of 1 PCIe-Slots in a case. It is -- long, -- high and -- wide.
The Colorful GeForce GT730K 4GD3-V was released in Q2/2014 at a price of 59 $. The graphics card manufactured in 28 nm is connected to the system via PCIe 2.0 x 8 lanes.
In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.
We use the following benchmarks to measure the performance of a graphics card:
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