EVGA GeForce GT 1030 SC Low Profile Passive
Benchmark and Specs

EVGA GeForce GT 1030 SC Low Profile Passive
GPU Memory
Based on: NVIDIA GeForce GT 1030 Memory Size: 2 GB
GPU Chip: GP108-300-A1 Memory Type: GDDR5
Execution units: 3 Memory Speed: 1.502 GHz
Shader: 384 Memory Bandwith: 48 GB/s
Render Output Units: 16 Memory Interface: 64 bit
Texture Units: 24
Clock Speeds Thermal Design
Base Clock: 1.290 GHzDeviation vs GPU group+ 5 % TDP: 30 W
Boost Clock: 1.544 GHzDeviation vs GPU group+ 5 % TDP (up): --
Avg (Game) Clock: Tjunction max: --
Overclocking: Yes PCIe-Power:
Cooler & Fans
Fan-Type: -- Cooler-Type: Passive
Fan 1: -- Noise (Idle): 0 dB / Silent
Fan 2: -- Noise (Load): 0 dB
Connectivity Featureset
Max. Displays: 2 Max. resolution: 7680x4320
HDCP-Version: 2.2 DirectX: 12_1
HDMI Ports: 1x HDMI v2.0b Raytracing: No
DP Ports: -- DLSS / FSR: No
DVI Ports: 1 LED: No LED lighting
VGA Ports: --
USB-C Ports: --
Supported Video Codecs
h264: Decode VP8: No
h265 / HEVC: Decode VP9: Decode
AV1: No
Dimensions Additional data
Length: 169 mm GPU Interface: PCIe 3.0 x 4
Height: 69 mm Release date: Q2/2017
Width: -- Release price: --
Width (Slots): 2 PCIe-Slots Structure size: 14 nm
Weight: -- Part-no: 02G-P4-6332-KR
Documents: data sheet


Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).






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