EVGA GeForce GT 1030 SC Single Slot
Benchmark and Specs

Last updated:

Description

The EVGA GeForce GT 1030 SC Single Slot is based on the NVIDIA GeForce GT 1030 (Pascal) and has 2 GB GDDR5 of graphics memory with a bandwidth of 48 GB/s.

The total 384 shader units of the EVGA GeForce GT 1030 SC Single Slot are clocked with a maximum of 1.54 GHz. The graphics card thus achieves an FP32 computing power of 1.19 TFLOPS and was released in Q2/2017.

GPU

Based on: NVIDIA GeForce GT 1030
GPU Chip: GP108-300-A1 (Pascal)
Execution units: 3
Shader: 384
Render Output Units: 16
Texture Units: 24
Raytracing Cores: 0

Memory

Memory Size: 2 GB
Memory Type: GDDR5
Memory Clock: 1.502 GHz
Memory Speed: 6 Gbps
Memory Bandwith: 48 GB/s
Memory Interface: 64 bit

Clock Speeds

Base Clock: 1.290 GHzDeviation vs GPU group+ 5 %
Boost Clock: 1.544 GHzDeviation vs GPU group+ 5 %
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

TDP: 30 W
TDP (up): --
Tjunction max: --
PCIe-Power:

Cooler & Fans

Fan-Type: Axial
Fan 1: 1 x 50 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Max. Displays: 2
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: --
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

h264: Decode
h265 / HEVC: Decode
VP8: No
VP9: Decode
AV1: No

Dimensions

Length: 168 mm
Height: 111 mm
Width: --
Width (Slots): 1 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 3.0 x 4
Release date: Q2/2017
Launch Price: 79 $ (Reference)
Structure size: 14 nm
Part-no: 02G-P4-6338-KR
Documents: data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce GTX 1050 3GB NVIDIA GeForce GTX 1050 3GB
3 GB GDDR5
30 fps (avg)
NVIDIA GeForce GTX 1050 2GB NVIDIA GeForce GTX 1050 2GB
2 GB GDDR5
29 fps (avg)
AMD Radeon RX 550 (Baffin 10 CU) AMD Radeon RX 550 (Baffin 10 CU)
2 GB GDDR5
18 fps (avg)
EVGA GeForce GT 1030 SC Single Slot EVGA GeForce GT 1030 SC Single Slot
2 GB GDDR5
17 fps (avg)
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
17 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
17 fps (avg)
AMD Radeon RX 550 (Lexa) AMD Radeon RX 550 (Lexa)
2 GB GDDR5
16 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce GTX 1050 2GB NVIDIA GeForce GTX 1050 2GB
2 GB GDDR5
36 fps (avg)
AMD Radeon RX 550 (Baffin 10 CU) AMD Radeon RX 550 (Baffin 10 CU)
2 GB GDDR5
25 fps (avg)
AMD Radeon RX 550 (Lexa) AMD Radeon RX 550 (Lexa)
2 GB GDDR5
23 fps (avg)
EVGA GeForce GT 1030 SC Single Slot EVGA GeForce GT 1030 SC Single Slot
2 GB GDDR5
22 fps (avg)
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
22 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
22 fps (avg)
AMD Radeon RX 550 (Baffin 8 CU) AMD Radeon RX 550 (Baffin 8 CU)
2 GB GDDR5
20 fps (avg)
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon 550 AMD Radeon 550
2 GB GDDR5
8 fps (avg)
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
7 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
7 fps (avg)
EVGA GeForce GT 1030 SC Single Slot EVGA GeForce GT 1030 SC Single Slot
2 GB GDDR5
6 fps (avg)
NVIDIA GeForce GT 1010 NVIDIA GeForce GT 1010
2 GB GDDR5
4 fps (avg)
NVIDIA GeForce GT 730 NVIDIA GeForce GT 730
1 GB GDDR5
2 fps (avg)
NVIDIA GeForce GT 710 NVIDIA GeForce GT 710
2 GB DDR3
2 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 550 (Lexa) AMD Radeon RX 550 (Lexa)
2 GB GDDR5
15 fps (avg)
AMD Radeon RX 550 (Baffin 8 CU) AMD Radeon RX 550 (Baffin 8 CU)
2 GB GDDR5
14 fps (avg)
EVGA GeForce GT 1030 SC Single Slot EVGA GeForce GT 1030 SC Single Slot
2 GB GDDR5
12 fps (avg)
AMD Radeon 550 AMD Radeon 550
2 GB GDDR5
12 fps (avg)
NVIDIA GeForce GT 1030 (DDR4) NVIDIA GeForce GT 1030 (DDR4)
2 GB DDR4
12 fps (avg)
NVIDIA GeForce GT 1030 NVIDIA GeForce GT 1030
2 GB GDDR5
12 fps (avg)
NVIDIA GeForce GT 1010 NVIDIA GeForce GT 1010
2 GB GDDR5
8 fps (avg)
View all Shadow of the Tomb Raider benchmark results





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