3DMark Benchmark (DirectX, Raytracing)
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
The GIGABYTE GeForce GTX 1050 OC Low Profile 2G has 640 shaders and 5 execution units. The graphics card thus achieves a theoretical FP32 computing power of 1.93 TFLOPS.
The GIGABYTE GeForce GTX 1050 OC Low Profile 2G can use 2 GB graphics memory of the type GDDR5. The graphics card thus achieves a memory bandwidth of 112 GB/s on a 128 bit wide memory interface.
The base clock frequency of the GIGABYTE GeForce GTX 1050 OC Low Profile 2G is 1.366 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.
The TDP (Thermal Design Power) of the GIGABYTE GeForce GTX 1050 OC Low Profile 2G is 75 W. The graphics card is supplied with energy via the -- connector.
The GIGABYTE GeForce GTX 1050 OC Low Profile 2G has a total of 1 Axial fans to cool the graphics processor and graphics memory.
Up to 3 screens can be connected to the GIGABYTE GeForce GTX 1050 OC Low Profile 2G.
The GIGABYTE GeForce GTX 1050 OC Low Profile 2G has a maximum resolution of 7680x4320 pixels. The graphics card supports the DirectX 12_1 standard.
The video codecs accelerated in hardware by the GIGABYTE GeForce GTX 1050 OC Low Profile 2G reduce the processor load and ensure lower energy consumption.
The GIGABYTE GeForce GTX 1050 OC Low Profile 2G is 167 mm long and 69 mm high. With a width of 37 mm, the graphics card requires 2 PCIe-Slots in the case.
The GIGABYTE GeForce GTX 1050 OC Low Profile 2G made in 14 nm was published in Q3/2016 for 109 $.
GIGABYTE GeForce GTX 1050 OC Low Profile 2GType a model name – the comparison opens automatically.
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
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The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
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