Gigabyte GeForce GTX 1650 WINDFORCE 4G
Benchmark and Specs

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Description

Here we show you benchmarks and technical data for the Gigabyte GeForce GTX 1650 WINDFORCE 4G . The graphics card is based on the NVIDIA GeForce GTX 1650 (GDDR5) (Turing) and has 4 GB GDDR5 of graphics memory with a bandwidth of 128 GB/s.

The total 896 shader units of the Gigabyte GeForce GTX 1650 WINDFORCE 4G are clocked with a maximum of 1.67 GHz. The graphics card thus achieves an FP32 computing power of 2.98 TFLOPS and was released in Q2/2019.

GPU

Based on: NVIDIA GeForce GTX 1650 (GDDR5)
GPU Chip: TU117-300-A1 (Turing)
Execution units: 14
Shader: 896
Render Output Units: 32
Texture Units: 56
Raytracing Cores: 0

Memory

Memory Size: 4 GB
Memory Type: GDDR5
Memory Clock: 2.000 GHz
Memory Speed: 8 Gbps
Memory Bandwith: 128 GB/s
Memory Interface: 128 bit

Clock Speeds

Base Clock: 1.485 GHz
Boost Clock: 1.665 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

TDP: 75 W
TDP (up): --
Tjunction max: --
PCIe-Power: 1 x 6-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 2 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 3x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

Length: 229 mm
Height: 119 mm
Width: 36 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 3.0 x 16
Release date: Q2/2019
Launch Price: 149 $ (Reference)
Structure size: 12 nm
Part-no: GV-N1650WF2-4GD
Documents: data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
4 GB GDDR6
22 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR5) NVIDIA GeForce GTX 1650 (GDDR5)
4 GB GDDR5
21 fps (avg)
Gigabyte GeForce GTX 1650 WINDFORCE 4G Gigabyte GeForce GTX 1650 WINDFORCE 4G
4 GB GDDR5
19 fps (avg)
AMD Radeon RX 6400 AMD Radeon RX 6400
4 GB GDDR6
19 fps (avg)
NVIDIA GeForce GTX 1050 Ti NVIDIA GeForce GTX 1050 Ti
4 GB GDDR5
17 fps (avg)
NVIDIA GeForce GTX 1050 3GB NVIDIA GeForce GTX 1050 3GB
3 GB GDDR5
16 fps (avg)
NVIDIA GeForce GTX 1050 2GB NVIDIA GeForce GTX 1050 2GB
2 GB GDDR5
14 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
4 GB GDDR6
48 fps (avg)
NVIDIA GeForce GTX 1060 3GB NVIDIA GeForce GTX 1060 3GB
3 GB GDDR5
46 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR5) NVIDIA GeForce GTX 1650 (GDDR5)
4 GB GDDR5
46 fps (avg)
Gigabyte GeForce GTX 1650 WINDFORCE 4G Gigabyte GeForce GTX 1650 WINDFORCE 4G
4 GB GDDR5
39 fps (avg)
AMD Radeon RX 6400 AMD Radeon RX 6400
4 GB GDDR6
36 fps (avg)
AMD Radeon RX 560 (16 CU) AMD Radeon RX 560 (16 CU)
4 GB GDDR5
34 fps (avg)
NVIDIA GeForce GTX 1050 Ti NVIDIA GeForce GTX 1050 Ti
4 GB GDDR5
34 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
4 GB GDDR6
14 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR5) NVIDIA GeForce GTX 1650 (GDDR5)
4 GB GDDR5
12 fps (avg)
Gigabyte GeForce GTX 1650 WINDFORCE 4G Gigabyte GeForce GTX 1650 WINDFORCE 4G
4 GB GDDR5
12 fps (avg)
AMD Radeon RX 470 AMD Radeon RX 470
4 GB GDDR5
12 fps (avg)
NVIDIA GeForce GTX 1050 Ti NVIDIA GeForce GTX 1050 Ti
4 GB GDDR5
11 fps (avg)
NVIDIA GeForce GTX 960 NVIDIA GeForce GTX 960
2 GB GDDR5
10 fps (avg)
Intel Arc A380 Graphics Intel Arc A380 Graphics
6 GB GDDR6
10 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
4 GB GDDR6
29 fps (avg)
Intel Arc A380 Graphics Intel Arc A380 Graphics
6 GB GDDR6
28 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR5) NVIDIA GeForce GTX 1650 (GDDR5)
4 GB GDDR5
28 fps (avg)
Gigabyte GeForce GTX 1650 WINDFORCE 4G Gigabyte GeForce GTX 1650 WINDFORCE 4G
4 GB GDDR5
27 fps (avg)
AMD Radeon RX 470 AMD Radeon RX 470
4 GB GDDR5
25 fps (avg)
NVIDIA GeForce GTX 960 NVIDIA GeForce GTX 960
2 GB GDDR5
25 fps (avg)
AMD Radeon RX 6400 AMD Radeon RX 6400
4 GB GDDR6
20 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce GTX 970 NVIDIA GeForce GTX 970
4 GB GDDR5
40 fps (avg)
Intel Arc A380 Graphics Intel Arc A380 Graphics
6 GB GDDR6
40 fps (avg)
AMD Radeon RX 470 AMD Radeon RX 470
4 GB GDDR5
40 fps (avg)
Gigabyte GeForce GTX 1650 WINDFORCE 4G Gigabyte GeForce GTX 1650 WINDFORCE 4G
4 GB GDDR5
39 fps (avg)
AMD Radeon RX 6400 AMD Radeon RX 6400
4 GB GDDR6
35 fps (avg)
NVIDIA GeForce GTX 960 NVIDIA GeForce GTX 960
2 GB GDDR5
35 fps (avg)
AMD Radeon Pro W6400 AMD Radeon Pro W6400
4 GB GDDR6
35 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results





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