3DMark Benchmark (DirectX, Raytracing)
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
The INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR has 8960 shaders and 70 execution units. The graphics card thus achieves a theoretical FP32 computing power of 31.45 TFLOPS.
The INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR can use 12 GB graphics memory of the type GDDR6X. The graphics card thus achieves a memory bandwidth of 912 GB/s on a 384 bit wide memory interface.
The base clock frequency of the INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR is 1.260 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.
The TDP (Thermal Design Power) of the INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR is 350 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.
The INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR has a total of 3 Axial fans to cool the graphics processor and graphics memory.
Up to 4 screens can be connected to the INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR.
The INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR has a maximum resolution of 7680x4320 pixels. The graphics card supports the DirectX 12_2 (Ultimate) standard.
The video codecs accelerated in hardware by the INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR reduce the processor load and ensure lower energy consumption.
The INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR is 300 mm long and 135 mm high. With a width of --, the graphics card requires 3 PCIe-Slots in the case.
The INNO3D GeForce RTX 3080 12GB iCHILL X3 LHR made in 8 nm was published in Q1/2022 for 699 $.
INNO3D GeForce RTX 3080 12GB iCHILL X3 LHRType a model name – the comparison opens automatically.
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
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The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
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