INNO3D GeForce RTX 3080 iCHILL X4 LHR
Benchmark and Specs

INNO3D GeForce RTX 3080 iCHILL X4 LHR

GPU

Based on: NVIDIA GeForce RTX 3080 LHR
GPU Chip: GA102-202-K1-A1
Execution units: 68
Shader: 8704
Render Output Units: 96
Texture Units: 272

Memory

Memory Size: 10 GB
Memory Type: GDDR6X
Memory Clock: 1.188 GHz
Memory Speed: 19 Gbps
Memory Bandwith: 760 GB/s
Memory Interface: 320 bit

Clock Speeds

Base Clock: 1.440 GHz
Boost Clock: 1.770 GHzDeviation vs GPU group+ 4 %
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

TDP: 340 WDeviation vs GPU group+ 6 %
TDP (up): 370 W
Tjunction max: 93 °C
PCIe-Power: 2 x 8-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 3 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): 42-45 dB

Connectivity

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: 1x HDMI v2.1
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_2
Raytracing: Yes
DLSS / FSR: Yes
LED: ASUS Aura Sync, GIGABYTE RGB Fusion, MSI Mystic Light

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: Decode

Dimensions

Length: 300 mm
Height: 135 mm
Width: --
Width (Slots): 3 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 4.0 x 16
Release date: Q2/2021
Release price: 929 $
Structure size: 8 nm
Part-no: C30804-106XX-1810VA36H
Documents: data sheet

Benchmark results

3DMark Benchmark - Time Spy (Performance) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Fire Strike (Extreme) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
109 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
107 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
107 fps (avg)
INNO3D GeForce RTX 3080 iCHILL X4 LHR INNO3D GeForce RTX 3080 iCHILL X4 LHR
10 GB GDDR6X
106 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
104 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
90 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
85 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
177 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
161 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
161 fps (avg)
INNO3D GeForce RTX 3080 iCHILL X4 LHR INNO3D GeForce RTX 3080 iCHILL X4 LHR
10 GB GDDR6X
160 fps (avg)
AMD Radeon RX 6750 XT AMD Radeon RX 6750 XT
12 GB GDDR6
153 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
145 fps (avg)
AMD Radeon RX 6700 XT AMD Radeon RX 6700 XT
12 GB GDDR6
144 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
79 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
79 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
78 fps (avg)
INNO3D GeForce RTX 3080 iCHILL X4 LHR INNO3D GeForce RTX 3080 iCHILL X4 LHR
10 GB GDDR6X
78 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
70 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
70 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
64 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
140 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
139 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
138 fps (avg)
INNO3D GeForce RTX 3080 iCHILL X4 LHR INNO3D GeForce RTX 3080 iCHILL X4 LHR
10 GB GDDR6X
138 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
129 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
123 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
112 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
189 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
180 fps (avg)
INNO3D GeForce RTX 3080 iCHILL X4 LHR INNO3D GeForce RTX 3080 iCHILL X4 LHR
10 GB GDDR6X
180 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
180 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
180 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
175 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
155 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results



Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Vertcoin Hashrate (MH/s) benchmark results



FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results




Recommended power supplies for this graphics card

Power Supply PCIe 8 Pin (6+2) Release price



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