MSI GeForce GT 1030 AERO ITX 2GD4 OCV1
Benchmark and Specs

MSI GeForce GT 1030 AERO ITX 2GD4 OCV1
GPU Memory
Based on: NVIDIA GeForce GT 1030 (DDR4) Memory Size: 2 GB
GPU Chip: GP108-310-A1 Memory Type: DDR4
Execution units: 3 Memory Speed: 1.05 GHz
Shader: 384 Memory Bandwith: 17 GB/s
Render Output Units: 16 Memory Interface: 64 bit
Texture Units: 24
Clock Speeds Thermal Design
Base Clock: 1.189 GHzDeviation vs GPU group+ 3 % TDP: 30 WDeviation vs GPU group+ 50 %
Boost Clock: 1.430 GHzDeviation vs GPU group+ 4 % TDP (up): --
Avg (Game) Clock: Tjunction max: --
Overclocking: Yes PCIe-Power:
Cooler & Fans
Fan-Type: Axial Cooler-Type: Air cooling
Fan 1: 1 x 80 mm Noise (Idle): --
Fan 2: -- Noise (Load): --
Connectivity Featureset
Max. Displays: 3 Max. resolution: 4096x2160
HDCP-Version: 2.2 DirectX: 12_1
HDMI Ports: 1x HDMI v2.0b Raytracing: No
DP Ports: -- DLSS / FSR: No
DVI Ports: -- LED: No LED lighting
VGA Ports: 1
USB-C Ports: --
Supported Video Codecs
h264: Decode VP8: No
h265 / HEVC: Decode VP9: Decode
AV1: No
Dimensions Additional data
Length: 147 mm GPU Interface: PCIe 3.0 x 4
Height: 102 mm Release date: Q1/2018
Width: 38 mm Release price: --
Width (Slots): 2 PCIe-Slots Structure size: 14 nm
Weight: 279 g Part-no: --
Documents: data sheet


Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).






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