NVIDIA GeForce GTX 1630
Benchmark and Specs


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Benchmark and Specs

Here we show you benchmarks and technical data for the NVIDIA GeForce GTX 1630. The graphics card is based on the NVIDIA GeForce GTX 1630 (Turing) and has 4 GB GDDR6 graphics memory with a memory bandwidth of 96 GB/s. The NVIDIA GeForce GTX 1630 has 8 execution units with 512 shaders.

GPU

The NVIDIA GeForce GTX 1630 has 512 shaders and 8 execution units. The graphics card thus achieves a theoretical FP32 computing power of 1.83 TFLOPS.

Based on: NVIDIA GeForce GTX 1630
GPU Chip: TU117-150 (Turing)
Streaming Multiprocessors: 8
Shader: 512
Render Output Units: 16
Texture Units: 32
Raytracing Cores: 0

Memory

The NVIDIA GeForce GTX 1630 can use 4 GB graphics memory of the type GDDR6. The graphics card thus achieves a memory bandwidth of 96 GB/s on a 64 bit wide memory interface.

Memory Size: 4 GB
Memory Type: GDDR6
Memory Clock: 1.500 GHz
Memory Speed: 12.0 Gbps
Memory bandwidth: 96 GB/s
Memory Interface: 64 bit

Clock Speeds

The base clock frequency of the NVIDIA GeForce GTX 1630 is 1.740 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.740 GHz
Boost Clock: 1.785 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The TDP (Thermal Design Power) of the NVIDIA GeForce GTX 1630 is 75 W. The graphics card is supplied with energy via the 1 x 6-Pin connector.

TDP: 75 W
TDP (up): --
Tjunction max: 90 °C
PCIe-Power: 1 x 6-Pin

Cooler & Fans

The NVIDIA GeForce GTX 1630 has a total of 0 Axial fans to cool the graphics processor and graphics memory.

Fan-Type: Axial
Fan 1: --
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 3 screens can be connected to the NVIDIA GeForce GTX 1630.

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4a
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

The NVIDIA GeForce GTX 1630 has a maximum resolution of 7680x4320 pixels. The graphics card supports the DirectX 12_1 standard.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the NVIDIA GeForce GTX 1630 reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The NVIDIA GeForce GTX 1630 is 145 mm long and 111 mm high. With a width of --, the graphics card requires 2 PCIe-Slots in the case.

Length: 145 mm
Height: 111 mm
Width: --
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The NVIDIA GeForce GTX 1630 made in 12 nm was published in Q2/2022 for 169 $ (Reference).

GPU Interface: PCIe 3.0 x 8
Release date: Q2/2022
Launch Price: 169 $ (Reference)
Structure size: 12 nm
Part-no: --
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

NVIDIA GeForce GTX 1630 NVIDIA GeForce GTX 1630
4 GB GDDR6
1071
NVIDIA GeForce GTX 1630 NVIDIA GeForce GTX 1630
Average of gpu group
1080

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

NVIDIA GeForce GTX 1630 NVIDIA GeForce GTX 1630
4 GB GDDR6
24846
NVIDIA GeForce GTX 1630 NVIDIA GeForce GTX 1630
Average of gpu group
24846

Geekbench 6 - Vulkan

NVIDIA GeForce GTX 1630 NVIDIA GeForce GTX 1630
4 GB GDDR6
23694
NVIDIA GeForce GTX 1630 NVIDIA GeForce GTX 1630
Average of gpu group
23694

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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