PowerColor Red Devil Radeon RX 6750 XT 12GB
Benchmark and Specs

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Description

Here we show you benchmarks and technical data for the PowerColor Red Devil Radeon RX 6750 XT 12GB. The graphics card is based on the AMD Radeon RX 6750 XT (RDNA 2) and has 12 GB GDDR6 of graphics memory with a bandwidth of 432 GB/s.

The total 2560 shader units of the PowerColor Red Devil Radeon RX 6750 XT 12GB are clocked with a maximum of 2.71 GHz. The graphics card thus achieves an FP32 computing power of 13.89 TFLOPS and was released in Q2/2022.

GPU

Based on: AMD Radeon RX 6750 XT
GPU Chip: Navi 22 KXT (RDNA 2)
Execution units: 40
Shader: 2560
Render Output Units: 64
Texture Units: 160
Raytracing Cores: 40

Memory

Memory Size: 12 GB
Memory Type: GDDR6
Memory Clock: 2.250 GHz
Memory Speed: 18 Gbps
Memory Bandwith: 432 GB/s
Memory Interface: 192 bit

Clock Speeds

Base Clock: 2.200 GHz
Boost Clock: 2.713 GHzDeviation vs GPU group+ 4 %
Avg (Game) Clock: 2.633 GHzDeviation vs GPU group+ 6 %
Overclocking: Yes

Thermal Design

TDP: 250 W
TDP (up): --
Tjunction max: --
PCIe-Power: 2 x 8-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 2 x 100 mm
Fan 2: 1 x 90 mm
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: 1x HDMI v2.1
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: Addressable LED

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode / Encode
VP9: Decode / Encode
AV1: Decode

Dimensions

Length: 320 mm
Height: 130 mm
Width: 50 mm
Width (Slots): 3 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 4.0 x 16
Release date: Q2/2022
Launch Price: 549 $ (Reference)
Structure size: 7 nm
Part-no: AXRX 6750 XT 12GBD6-3DHE/OC
Documents: data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
View all Cyberpunk 2077 benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
104 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
91 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
85 fps (avg)
PowerColor Red Devil Radeon RX 6750 XT 12GB PowerColor Red Devil Radeon RX 6750 XT 12GB
12 GB GDDR6
82 fps (avg)
NVIDIA GeForce RTX 3070 LHR NVIDIA GeForce RTX 3070 LHR
8 GB GDDR6
81 fps (avg)
NVIDIA GeForce RTX 3070 NVIDIA GeForce RTX 3070
8 GB GDDR6
81 fps (avg)
NVIDIA GeForce RTX 2080 Ti NVIDIA GeForce RTX 2080 Ti
11 GB GDDR6
81 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
112 fps (avg)
NVIDIA GeForce RTX 2080 Ti NVIDIA GeForce RTX 2080 Ti
11 GB GDDR6
109 fps (avg)
NVIDIA RTX A4000 NVIDIA RTX A4000
16 GB GDDR6
105 fps (avg)
PowerColor Red Devil Radeon RX 6750 XT 12GB PowerColor Red Devil Radeon RX 6750 XT 12GB
12 GB GDDR6
102 fps (avg)
AMD Radeon RX 6750 XT AMD Radeon RX 6750 XT
12 GB GDDR6
98 fps (avg)
NVIDIA GeForce RTX 3070 LHR NVIDIA GeForce RTX 3070 LHR
8 GB GDDR6
95 fps (avg)
NVIDIA GeForce RTX 3070 NVIDIA GeForce RTX 3070
8 GB GDDR6
94 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
126 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
110 fps (avg)
AMD RX Vega 64 AMD RX Vega 64
8 GB HBM2
107 fps (avg)
PowerColor Red Devil Radeon RX 6750 XT 12GB PowerColor Red Devil Radeon RX 6750 XT 12GB
12 GB GDDR6
105 fps (avg)
NVIDIA GeForce RTX 3070 NVIDIA GeForce RTX 3070
8 GB GDDR6
105 fps (avg)
NVIDIA GeForce RTX 3070 LHR NVIDIA GeForce RTX 3070 LHR
8 GB GDDR6
105 fps (avg)
AMD Radeon RX 6750 XT AMD Radeon RX 6750 XT
12 GB GDDR6
104 fps (avg)
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
170 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
165 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
160 fps (avg)
PowerColor Red Devil Radeon RX 6750 XT 12GB PowerColor Red Devil Radeon RX 6750 XT 12GB
12 GB GDDR6
159 fps (avg)
NVIDIA GeForce RTX 3070 NVIDIA GeForce RTX 3070
8 GB GDDR6
159 fps (avg)
NVIDIA GeForce RTX 3070 LHR NVIDIA GeForce RTX 3070 LHR
8 GB GDDR6
159 fps (avg)
AMD Radeon RX 6750 XT AMD Radeon RX 6750 XT
12 GB GDDR6
158 fps (avg)
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results





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