Sapphire Toxic Radeon RX 6900 XT Limited Edition
Benchmark and Specs

Last updated:

Description

The Sapphire Toxic Radeon RX 6900 XT Limited Edition is based on the AMD Radeon RX 6900 XT (RDNA 2) and has 16 GB GDDR6 of graphics memory with a bandwidth of 512 GB/s.

The total 5120 shader units of the Sapphire Toxic Radeon RX 6900 XT Limited Edition are clocked with a maximum of 2.37 GHz. The graphics card thus achieves an FP32 computing power of 24.22 TFLOPS and was released in Q1/2021.

GPU

Based on: AMD Radeon RX 6900 XT
GPU Chip: Navi 21 (RDNA 2)
Execution units: 80
Shader: 5120
Render Output Units: 128
Texture Units: 320
Raytracing Cores: 80

Memory

Memory Size: 16 GB
Memory Type: GDDR6
Memory Clock: 2.000 GHz
Memory Speed: 16 Gbps
Memory Bandwith: 512 GB/s
Memory Interface: 256 bit

Clock Speeds

Base Clock: 1.825 GHz
Boost Clock: 2.365 GHzDeviation vs GPU group+ 5 %
Avg (Game) Clock: 2.135 GHzDeviation vs GPU group+ 6 %
Overclocking: Yes

Thermal Design

TDP: 400 WDeviation vs GPU group+ 33 %
TDP (up): --
Tjunction max: --
PCIe-Power: 1 x 6-Pin, 2 x 8-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 3 x 120 mm
Fan 2: 1 x 90 mm
Cooler-Type: AIO water cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: 1x HDMI v2.1
DP Ports: 2x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: 1

Featureset

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: Addressable LED

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode / Encode
VP9: Decode / Encode
AV1: Decode

Dimensions

Length: 270 mm
Height: 130 mm
Width: 45 mm
Width (Slots): 3 PCIe-Slots
Weight: 1148 g

Additional data

GPU Interface: PCIe 4.0 x 16
Release date: Q1/2021
Release price: 1,499 $
Structure size: 7 nm
Part-no: 11308-04-20G
Documents: data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark - Time Spy Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Time Spy Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Fire Strike Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Port Royal (Raytracing)

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
70 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
66 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
66 fps (avg)
Sapphire Toxic Radeon RX 6900 XT Limited Edition Sapphire Toxic Radeon RX 6900 XT Limited Edition
16 GB GDDR6
66 fps (avg)
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
66 fps (avg)
AMD Radeon RX 6950 XT AMD Radeon RX 6950 XT
16 GB GDDR6
65 fps (avg)
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
61 fps (avg)
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
NVIDIA GeForce RTX 4080 NVIDIA GeForce RTX 4080
16 GB GDDR6X
180 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
125 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
116 fps (avg)
Sapphire Toxic Radeon RX 6900 XT Limited Edition Sapphire Toxic Radeon RX 6900 XT Limited Edition
16 GB GDDR6
115 fps (avg)
AMD Radeon RX 6950 XT AMD Radeon RX 6950 XT
16 GB GDDR6
115 fps (avg)
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
114 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
112 fps (avg)
View all Cyberpunk 2077 benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
116 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
114 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
114 fps (avg)
Sapphire Toxic Radeon RX 6900 XT Limited Edition Sapphire Toxic Radeon RX 6900 XT Limited Edition
16 GB GDDR6
114 fps (avg)
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
109 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
107 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
107 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
79 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
79 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
78 fps (avg)
Sapphire Toxic Radeon RX 6900 XT Limited Edition Sapphire Toxic Radeon RX 6900 XT Limited Edition
16 GB GDDR6
78 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
70 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
70 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
64 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 6950 XT AMD Radeon RX 6950 XT
16 GB GDDR6
152 fps (avg)
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
151 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
140 fps (avg)
Sapphire Toxic Radeon RX 6900 XT Limited Edition Sapphire Toxic Radeon RX 6900 XT Limited Edition
16 GB GDDR6
140 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
139 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
138 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
129 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
211 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
188 fps (avg)
AMD Radeon RX 6950 XT AMD Radeon RX 6950 XT
16 GB GDDR6
188 fps (avg)
Sapphire Toxic Radeon RX 6900 XT Limited Edition Sapphire Toxic Radeon RX 6900 XT Limited Edition
16 GB GDDR6
188 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
186 fps (avg)
NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 4090
24 GB GDDR6X
186 fps (avg)
NVIDIA GeForce RTX 4080 NVIDIA GeForce RTX 4080
16 GB GDDR6X
181 fps (avg)
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results



Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Vertcoin Hashrate (MH/s) benchmark results





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