XFX Radeon RX 550 4GB Double Dissipation
Benchmark and Specs

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Description

Here we show you benchmarks and technical data for the XFX Radeon RX 550 4GB Double Dissipation. The graphics card is based on the AMD Radeon RX 550 (Baffin 8 CU) (GCN 4) and has 4 GB GDDR5 of graphics memory with a bandwidth of 96 GB/s.

The total 512 shader units of the XFX Radeon RX 550 4GB Double Dissipation are clocked with a maximum of 1.09 GHz. The graphics card thus achieves an FP32 computing power of 1.12 TFLOPS and was released in Q4/2020.

GPU

The XFX Radeon RX 550 4GB Double Dissipation has 512 shaders and 8 execution units. The graphics card thus achieves a theoretical FP32 computing power of 1.12 TFLOPS.

Based on: AMD Radeon RX 550 (Baffin 8 CU)
GPU Chip: Baffin LE (GCN 4)
Streaming Multiprocessors: 8
Shader: 512
Render Output Units: 16
Texture Units: 32
Raytracing Cores: 0

Memory

The XFX Radeon RX 550 4GB Double Dissipation can use 4 GB graphics memory of the type GDDR5. The graphics card thus achieves a memory bandwidth of 96 GB/s on a 128 bit wide memory interface.

Memory Size: 4 GB
Memory Type: GDDR5
Memory Clock: 1.500 GHz
Memory Speed: 6 Gbps
Memory bandwidth: 96 GB/s
Memory Interface: 128 bit

Clock Speeds

The base clock frequency of the XFX Radeon RX 550 4GB Double Dissipation is 1.019 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.019 GHz
Boost Clock: 1.091 GHzDeviation vs GPU group+ 2 %
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The TDP (Thermal Design Power) of the XFX Radeon RX 550 4GB Double Dissipation is 50 W. The graphics card is supplied with energy via the connector.

TDP: 50 W
TDP (up): --
Tjunction max: --
PCIe-Power:

Cooler & Fans

The XFX Radeon RX 550 4GB Double Dissipation has a total of 2 Axial fans to cool the graphics processor and graphics memory.

Fan-Type: Axial
Fan 1: 2 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 4 screens can be connected to the XFX Radeon RX 550 4GB Double Dissipation.

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

The XFX Radeon RX 550 4GB Double Dissipation has a maximum resolution of 5120x2880 pixels. The graphics card supports the DirectX 12 standard.

Max. resolution: 5120x2880
DirectX: 12
Raytracing: No
DLSS / FSR: No
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the XFX Radeon RX 550 4GB Double Dissipation reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The XFX Radeon RX 550 4GB Double Dissipation is 226 mm long and 127 mm high. With a width of 40 mm, the graphics card requires 2 PCIe-Slots in the case.

Length: 226 mm
Height: 127 mm
Width: 40 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The XFX Radeon RX 550 4GB Double Dissipation made in 14 nm was published in Q4/2020 for 79 $ (Reference).

GPU Interface: PCIe 3.0 x 8
Release date: Q4/2020
Launch Price: 79 $ (Reference)
Structure size: 14 nm
Part-no: RX-550P4PFG5
Documents: data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

Recommended power supplies for this graphics card

Power Supply PCIe 8 Pin (6+2) Launch Price
be quiet! Straight Power 11 be quiet! Straight Power 11 - 450 W 2 x 105 $
Seasonic PRIME FANLESS PX-450 Seasonic PRIME FANLESS PX-450 - 450 W 2 x 145 $
Seasonic PRIME FANLESS PX-500 Seasonic PRIME FANLESS PX-500 - 500 W 2 x 159 $
Corsair TX-M Series TX550M 2017 Corsair TX-M Series TX550M 2017 - 550 W 2 x 99 $
EVGA SuperNOVA 550 G3 EVGA SuperNOVA 550 G3 - 550 W 3 x 100 $
be quiet! Straight Power 11 be quiet! Straight Power 11 - 550 W 2 x 115 $
be quiet! Straight Power 11 Platinum be quiet! Straight Power 11 Platinum - 550 W 2 x 125 $
EVGA SuperNOVA 550 GA EVGA SuperNOVA 550 GA - 550 W 3 x 120 $
be quiet! Pure Power 11 FM be quiet! Pure Power 11 FM - 550 W 2 x 89 $
Corsair TX-M Series TX550M 2021 Corsair TX-M Series TX550M 2021 - 550 W 2 x 82 $



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