ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6
Benchmark and Specs


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Benchmark and Specs

Here you will find all technical data as well as various benchmarks of the ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6. Up to 3 screens with a maximum resolution of up to 7680x4320 can be operated with this graphics card. The maximum turbo clock of the ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 is 1.590 GHz, so the graphics card achieves an FP32 computing power of 2.85 TFLOPS.

GPU

The ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 is equipped with 14 execution and 896 shader units. With single precision, a theoretical FP32 computing power of 2.85 TFLOPS is achieved.

Based on: NVIDIA GeForce GTX 1650 (GDDR6)
GPU Chip: TU117-300-A1 / TU106-125-A1 / TU116-150-KA-A1 (Turing)
Streaming Multiprocessors: 14
Shader: 896
Render Output Units: 32
Texture Units: 56
Raytracing Cores: 0

Memory

The ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 has a 128 bit wide memory interface, with which a memory bandwidth of 192 GB/s is achieved. In total, 4 GB GDDR6 graphics memory is available for the graphics card.

Memory Size: 4 GB
Memory Type: GDDR6
Memory Clock: 1.500 GHz
Memory Speed: 12.0 Gbps
Memory bandwidth: 192 GB/s
Memory Interface: 128 bit

Clock Speeds

The manufacturer specifies the memory clock of the ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 with 1.410 GHz (base clock) or with 1.590 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.

Base Clock: 1.410 GHz
Boost Clock: 1.590 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 has 1 x 6-Pin plugs, which supply the graphics card with energy. The maximum operating temperature of the card is 92 °C.

TDP: 75 W
TDP (up): --
Tjunction max: 92 °C
PCIe-Power: 1 x 6-Pin

Cooler & Fans

The ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 is equipped with 2 Axial main fans, which are used to cool the graphics processor and graphics memory.

Fan-Type: Axial
Fan 1: 2 x 40 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 3 screens can be connected to the ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6, whereby the backward-compatible HDCP copy protection is supported in the 2.2 version.

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

The ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 supports a maximum resolution of 7680x4320 pixels and the DirectX standard version 12_1.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

Here is a list of which video codecs can be decoded / encoded by the ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 in hardware in order to minimize the processor load.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The dimensions of the ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 are 160 mm in length, 111 mm in height and 34 mm in width. Thus 2 PCIe-Slots are needed in a case.

Length: 160 mm
Height: 111 mm
Width: 34 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 is manufactured in a structure width of 12 nm and has a PCIe 3.0 x 16 lanes interface. The graphics card was released in Q2/2020.

GPU Interface: PCIe 3.0 x 16
Release date: Q2/2020
Launch Price: 149 $ (Reference)
Structure size: 12 nm
Part-no: ZT-T16520H-10L
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6
4 GB GDDR6
17 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
Average of gpu group
22 fps (avg)

2560x1440 (1440p)

ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6
4 GB GDDR6
38 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
Average of gpu group
48 fps (avg)

1920x1080 (1080p)

ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6 ZOTAC GAMING GeForce GTX 1650 Low Profile GDDR6
4 GB GDDR6
55 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
Average of gpu group
65 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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