ZOTAC GAMING GeForce GTX 1650 OC
Benchmark and Specs


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Benchmark and Specs

Here we show you benchmarks and technical data for the ZOTAC GAMING GeForce GTX 1650 OC. The graphics card is based on the NVIDIA GeForce GTX 1650 (GDDR5) (Turing) and has 4 GB GDDR5 graphics memory with a memory bandwidth of 128 GB/s. The ZOTAC GAMING GeForce GTX 1650 OC has 14 execution units with 896 shaders.

GPU

The ZOTAC GAMING GeForce GTX 1650 OC has 896 shaders and 14 execution units. The graphics card thus achieves a theoretical FP32 computing power of 3.03 TFLOPS.

Based on: NVIDIA GeForce GTX 1650 (GDDR5)
GPU Chip: TU117-300-A1 (Turing)
Streaming Multiprocessors: 14
Shader: 896
Render Output Units: 32
Texture Units: 56
Raytracing Cores: 0

Memory

The ZOTAC GAMING GeForce GTX 1650 OC can use 4 GB graphics memory of the type GDDR5. The graphics card thus achieves a memory bandwidth of 128 GB/s on a 128 bit wide memory interface.

Memory Size: 4 GB
Memory Type: GDDR5
Memory Clock: 2.000 GHz
Memory Speed: 8.0 Gbps
Memory bandwidth: 128 GB/s
Memory Interface: 128 bit

Clock Speeds

The base clock frequency of the ZOTAC GAMING GeForce GTX 1650 OC is 1.485 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.485 GHz
Boost Clock: 1.695 GHzDeviation vs GPU group+ 2 %
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The TDP (Thermal Design Power) of the ZOTAC GAMING GeForce GTX 1650 OC is 75 W. The graphics card is supplied with energy via the 1 x 6-Pin connector.

TDP: 75 W
TDP (up): --
Tjunction max: 92 °C
PCIe-Power: 1 x 6-Pin

Cooler & Fans

The ZOTAC GAMING GeForce GTX 1650 OC has a total of 1 Axial fans to cool the graphics processor and graphics memory.

Fan-Type: Axial
Fan 1: 1 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 3 screens can be connected to the ZOTAC GAMING GeForce GTX 1650 OC.

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

The ZOTAC GAMING GeForce GTX 1650 OC has a maximum resolution of 7680x4320 pixels. The graphics card supports the DirectX 12_1 standard.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the ZOTAC GAMING GeForce GTX 1650 OC reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The ZOTAC GAMING GeForce GTX 1650 OC is 151 mm long and 111 mm high. With a width of 39 mm, the graphics card requires 2 PCIe-Slots in the case.

Length: 151 mm
Height: 111 mm
Width: 39 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The ZOTAC GAMING GeForce GTX 1650 OC made in 12 nm was published in Q2/2019 for 149 $ (Reference).

GPU Interface: PCIe 3.0 x 16
Release date: Q2/2019
Launch Price: 149 $ (Reference)
Structure size: 12 nm
Part-no: ZT-T16500F-10L
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

ZOTAC GAMING GeForce GTX 1650 OC ZOTAC GAMING GeForce GTX 1650 OC
4 GB GDDR5
19 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR5) NVIDIA GeForce GTX 1650 (GDDR5)
Average of gpu group
21 fps (avg)

2560x1440 (1440p)

ZOTAC GAMING GeForce GTX 1650 OC ZOTAC GAMING GeForce GTX 1650 OC
4 GB GDDR5
40 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR5) NVIDIA GeForce GTX 1650 (GDDR5)
Average of gpu group
46 fps (avg)

1920x1080 (1080p)

ZOTAC GAMING GeForce GTX 1650 OC ZOTAC GAMING GeForce GTX 1650 OC
4 GB GDDR5
57 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR5) NVIDIA GeForce GTX 1650 (GDDR5)
Average of gpu group
63 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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