ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme
Benchmark and Specs

Last updated:

Description

Here we show you benchmarks and technical data for the ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme. The graphics card is based on the NVIDIA GeForce RTX 2080 Ti (Turing) and has 11 GB GDDR6 of graphics memory with a bandwidth of 634 GB/s.

The total 4352 shader units of the ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme are clocked with a maximum of 1.82 GHz. The graphics card thus achieves an FP32 computing power of 15.80 TFLOPS and was released in Q3/2018.

GPU

Based on: NVIDIA GeForce RTX 2080 Ti
GPU Chip: TU102 (Turing)
Execution units: 68
Shader: 4352
Render Output Units: 88
Texture Units: 272
Raytracing Cores: 68

Memory

Memory Size: 11 GB
Memory Type: GDDR6
Memory Clock: 1.800 GHz
Memory Speed: 14.4 Gbps
Memory Bandwith: 634 GB/s
Memory Interface: 352 bit

Clock Speeds

Base Clock: 1.350 GHz
Boost Clock: 1.815 GHzDeviation vs GPU group+ 17 %
Avg (Game) Clock: 1.545 GHz
Overclocking: Yes

Thermal Design

TDP: 300 WDeviation vs GPU group+ 20 %
TDP (up): --
Tjunction max: 89 °C
PCIe-Power: 2 x 8-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 3 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: 1

Featureset

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: ZOTAC SPECTRA

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

Length: 324 mm
Height: 136 mm
Width: 59 mm
Width (Slots): 3 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 3.0 x 16
Release date: Q3/2018
Launch Price: 999 $ (Reference)
Structure size: 12 nm
Part-no: ZT-T20810B-10P
Documents: data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
61 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
60 fps (avg)
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
57 fps (avg)
ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme
11 GB GDDR6
53 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
53 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
51 fps (avg)
NVIDIA GeForce RTX 2080 Ti NVIDIA GeForce RTX 2080 Ti
11 GB GDDR6
50 fps (avg)
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
72 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
72 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
69 fps (avg)
ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme
11 GB GDDR6
66 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
65 fps (avg)
NVIDIA GeForce RTX 2080 Ti NVIDIA GeForce RTX 2080 Ti
11 GB GDDR6
62 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
60 fps (avg)
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
View all Cyberpunk 2077 benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
107 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
107 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
104 fps (avg)
ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme
11 GB GDDR6
94 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
91 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
85 fps (avg)
NVIDIA GeForce RTX 3070 LHR NVIDIA GeForce RTX 3070 LHR
8 GB GDDR6
81 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
184 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
179 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
178 fps (avg)
ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme
11 GB GDDR6
168 fps (avg)
NVIDIA GeForce RTX 4080 NVIDIA GeForce RTX 4080
16 GB GDDR6X
165 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
162 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
162 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
80 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
79 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
79 fps (avg)
ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme
11 GB GDDR6
76 fps (avg)
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
75 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
71 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
70 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
140 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
139 fps (avg)
ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme
11 GB GDDR6
135 fps (avg)
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
135 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
131 fps (avg)
NVIDIA RTX A4500 NVIDIA RTX A4500
20 GB GDDR6
125 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
124 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
193 fps (avg)
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
191 fps (avg)
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
190 fps (avg)
ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme
11 GB GDDR6
188 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
183 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
182 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
182 fps (avg)
View all Shadow of the Tomb Raider benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
89 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
89 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
89 fps (avg)
ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme ZOTAC GAMING GeForce RTX 2080 Ti AMP Extreme
11 GB GDDR6
88 fps (avg)
NVIDIA GeForce RTX 2080 Ti NVIDIA GeForce RTX 2080 Ti
11 GB GDDR6
86 fps (avg)
AMD Radeon RX 6750 XT AMD Radeon RX 6750 XT
12 GB GDDR6
76 fps (avg)
AMD Radeon RX 6700 XT AMD Radeon RX 6700 XT
12 GB GDDR6
76 fps (avg)
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results



Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Vertcoin Hashrate (MH/s) benchmark results





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