ZOTAC GeForce GTX 1080 Ti AMP Extreme
Benchmark and Specs

Last updated:

GPU

Based on: NVIDIA GeForce GTX 1080 Ti
GPU Chip: GP102-350-K1-A1
Execution units: 28
Shader: 3584
Render Output Units: 88
Texture Units: 224
Raytracing Cores: 0

Memory

Memory Size: 11 GB
Memory Type: GDDR5X
Memory Clock: 1.400 GHz
Memory Speed: 11.2 Gbps
Memory Bandwith: 492 GB/s
Memory Interface: 352 bit

Clock Speeds

Base Clock: 1.645 GHzDeviation vs GPU group+ 11 %
Boost Clock: 1.759 GHzDeviation vs GPU group+ 11 %
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

TDP: 320 WDeviation vs GPU group+ 28 %
TDP (up): --
Tjunction max: --
PCIe-Power: 2 x 8-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 3 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: No
LED: ZOTAC SPECTRA

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

Length: 325 mm
Height: 148 mm
Width: 57 mm
Width (Slots): 3 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 3.0 x 16
Release date: Q1/2017
Release price: --
Structure size: 16 nm
Part-no: ZT-P10810C-10P
Documents: data sheet

Etchash
ETC / EtchashETC - 45 Mh/s
CORE 100 MEM 1400


Ethash
ETH / EthashETH - 45 Mh/s
CORE 100 MEM 1400


Settings for the Linux mining operating system Hive OS for the gpu ZOTAC GeForce GTX 1080 Ti AMP Extreme. The settings are based on our experience and work for most models of this graphics card. The results can vary depending on the chip quality, driver and software version. In these cases, the settings may have to be adapted to your own hardware.

Benchmark results

3DMark Benchmark - Time Spy Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Fire Strike Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce RTX 3060 Ti LHR NVIDIA GeForce RTX 3060 Ti LHR
8 GB GDDR6
122 fps (avg)
NVIDIA GeForce RTX 3080 Laptop GPU (Mobile) NVIDIA GeForce RTX 3080 Laptop GPU (Mobile)
16 GB GDDR6
122 fps (avg)
NVIDIA GeForce RTX 2080 SUPER NVIDIA GeForce RTX 2080 SUPER
8 GB GDDR6
119 fps (avg)
ZOTAC GeForce GTX 1080 Ti AMP Extreme ZOTAC GeForce GTX 1080 Ti AMP Extreme
11 GB GDDR5X
118 fps (avg)
NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1080 Ti
11 GB GDDR5X
115 fps (avg)
NVIDIA GeForce RTX 2080 NVIDIA GeForce RTX 2080
8 GB GDDR6
114 fps (avg)
AMD Radeon RX 5700 XT AMD Radeon RX 5700 XT
8 GB GDDR6
113 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce RTX 3080 Laptop GPU (Mobile) NVIDIA GeForce RTX 3080 Laptop GPU (Mobile)
16 GB GDDR6
157 fps (avg)
AMD Radeon RX 6650 XT AMD Radeon RX 6650 XT
8 GB GDDR6
157 fps (avg)
AMD Radeon VII AMD Radeon VII
16 GB HBM2
156 fps (avg)
ZOTAC GeForce GTX 1080 Ti AMP Extreme ZOTAC GeForce GTX 1080 Ti AMP Extreme
11 GB GDDR5X
150 fps (avg)
NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1080 Ti
11 GB GDDR5X
147 fps (avg)
NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3060
12 GB GDDR6
143 fps (avg)
NVIDIA GeForce RTX 3060 LHR NVIDIA GeForce RTX 3060 LHR
12 GB GDDR6
143 fps (avg)
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 2080 NVIDIA GeForce RTX 2080
8 GB GDDR6
45 fps (avg)
AMD Radeon VII AMD Radeon VII
16 GB HBM2
45 fps (avg)
ZOTAC GeForce GTX 1080 Ti AMP Extreme ZOTAC GeForce GTX 1080 Ti AMP Extreme
11 GB GDDR5X
44 fps (avg)
NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3060
12 GB GDDR6
44 fps (avg)
NVIDIA GeForce RTX 3060 LHR NVIDIA GeForce RTX 3060 LHR
12 GB GDDR6
44 fps (avg)
NVIDIA GeForce RTX 2070 SUPER NVIDIA GeForce RTX 2070 SUPER
8 GB GDDR6
42 fps (avg)
NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1080 Ti
11 GB GDDR5X
41 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3060
12 GB GDDR6
115 fps (avg)
NVIDIA GeForce RTX 3060 LHR NVIDIA GeForce RTX 3060 LHR
12 GB GDDR6
115 fps (avg)
AMD Radeon VII AMD Radeon VII
16 GB HBM2
114 fps (avg)
ZOTAC GeForce GTX 1080 Ti AMP Extreme ZOTAC GeForce GTX 1080 Ti AMP Extreme
11 GB GDDR5X
111 fps (avg)
AMD Radeon RX 6600 XT AMD Radeon RX 6600 XT
8 GB GDDR6
110 fps (avg)
AMD Radeon RX 5700 XT AMD Radeon RX 5700 XT
8 GB GDDR6
109 fps (avg)
NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1080 Ti
11 GB GDDR5X
108 fps (avg)
View all Shadow of the Tomb Raider benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results



Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Vertcoin Hashrate (MH/s) benchmark results





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