ASUS GeForce GT 1030 vs. Gainward GeForce GT 1030 SilentFX

GPU comparison with benchmarks

ASUS GeForce GT 1030
-VS-
Gainward GeForce GT 1030 SilentFX
GPU
NVIDIA GeForce GT 1030 Based on NVIDIA GeForce GT 1030
GP108-300-A1 GPU Chip GP108-300-A1
3 Execution units 3
384 Shader 384
16 Render Output Units 16
24 Texture Units 24
Memory
2 GB Memory Size 2 GB
GDDR5 Memory Type GDDR5
1.502 GHz Memory Speed 1.502 GHz
48 GB/s Memory Bandwith 48 GB/s
64 bit Memory Interface 64 bit
Clock Speeds
1.228 GHz Base Clock 1.227 GHz
1.506 GHzDeviation vs GPU group+ 3 % Boost Clock 1.468 GHz
1.47 GHz Avg (Game) Clock
Yes Overclocking Yes
Thermal Design
30 W TDP 30 W
-- TDP (up) --
-- Tjunction max --
PCIe-Power
Cooler & Fans
Axial Fan-Type --
1 x 40 mm Fan 1 --
-- Fan 2 --
Air cooling Cooler-Type Passive
0 dB / Silent Noise (Idle) 0 dB
-- Noise (Load) 0 dB
Connectivity
2 Max. Displays 2
2.2 HDCP-Version 2.2
-- HDMI Ports 1x HDMI v2.0b
1x DP v1.4 DP Ports --
-- DVI Ports 1
-- VGA Ports --
-- USB-C Ports --
Featureset
7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_1
No Raytracing No
No DLSS / FSR No
No LED lighting LED No LED lighting
Supported Video Codecs
Decode h264 Decode
Decode h265 / HEVC Decode
No AV1 No
No VP8 No
Decode VP9 Decode
Dimensions
169 mm Length 145 mm
69 mm Height 112 mm
21 mm Width --
1 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 3.0 x 4 GPU Interface PCIe 3.0 x 4
Additional data
GT1030-2G-BRK Part-no 426018336-3927
Q2/2017 Release date Q2/2017
-- Release price --
14 nm Structure size 14 nm
data sheet Documents data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




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