ASUS ROG Strix GeForce GTX 1080
vs
ASUS Dual GeForce RTX 3070

GPU comparison with benchmarks

Description

In the gpu comparison between the ASUS ROG Strix GeForce GTX 1080 and the ASUS Dual GeForce RTX 3070, we compare both the technical data and the benchmark results of the two graphics cards.

The ASUS ROG Strix GeForce GTX 1080 is based on the NVIDIA GeForce GTX 1080 (Pascal) and has 8 GB GDDR5X graphics memory with a bandwidth of 320 GB/s. The 2560 shader units clock with a maximum of 1.77 GHz which results in an FP32 processing power of 9.07 TFLOPS.

The ASUS Dual GeForce RTX 3070 is based on the NVIDIA GeForce RTX 3070 (Ampere) and has 8 GB GDDR6 graphics memory with a bandwidth of 448 GB/s. The 5888 shader units have a maximum clock rate of 1.76 GHz and achieve an FP32 computing power of 20.67 TFLOPS.

GPU

The ASUS ROG Strix GeForce GTX 1080 is based on the NVIDIA GeForce GTX 1080 and has 2560 texture shaders and 20 execution units.

ASUS Dual GeForce RTX 3070 is based on NVIDIA GeForce RTX 3070, which has 5888 shaders and 46 execution units.
ASUS ROG Strix GeForce GTX 1080 GPU ASUS Dual GeForce RTX 3070
NVIDIA GeForce GTX 1080 Based on NVIDIA GeForce RTX 3070
GP104-400-A1 / GP104-410-A1 GPU Chip GA104-300-A1
Pascal Architecture Ampere
20 Streaming Multiprocessors 46
2560 Shader 5888
64 Render Output Units 96
160 Texture Units 184
0 Raytracing Cores 46

Memory

The ASUS ROG Strix GeForce GTX 1080 has 8 GB of graphics memory of the type GDDR5X and achieves a memory bandwidth of 320 GB/s.

The ASUS Dual GeForce RTX 3070 can access 8 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 448 GB/s.

8 GB Memory Size 8 GB
GDDR5X Memory Type GDDR6
1.251 GHz Memory Clock 1.750 GHz
10 Gbps Memory Speed 14 Gbps
320 GB/s Memory bandwidth 448 GB/s
256 bit Memory Interface 256 bit

Clock Speeds

The ASUS ROG Strix GeForce GTX 1080 clocks in the base with up to 1.607 GHz. The base frequency of the ASUS Dual GeForce RTX 3070 is 1.500 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.607 GHz Base Clock 1.500 GHz
1.771 GHz Boost Clock 1.755 GHz
1.73 GHz Avg (Game) Clock 1.73 GHz
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the ASUS ROG Strix GeForce GTX 1080 is 180 W. The graphics card is supplied with energy via the 1 x 6-Pin, 1 x 8-Pin connector.

The ASUS Dual GeForce RTX 3070 has a TDP of 220 W and is supplied with the required energy via 2 x 8-Pin PCIe power connectors.

180 W TDP 220 W
-- TDP (up) 250 W
-- Tjunction max 93 °C
1 x 6-Pin, 1 x 8-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The ASUS ROG Strix GeForce GTX 1080 has a total of 3 Axial fans.

The ASUS Dual GeForce RTX 3070 has 2 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 90 mm Fan 1 2 x 100 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
dB Noise (Idle) 0 dB
-- Noise (Load) 43-45 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the ASUS ROG Strix GeForce GTX 1080. The ASUS Dual GeForce RTX 3070 supports a maximum of 4 screens.

4 Max. Displays 4
2.2 HDCP-Version 2.3
2x HDMI v2.0b HDMI Ports 2x HDMI v2.1
2x DP v1.4 DP Ports 3x DP v1.4a
1 DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The ASUS ROG Strix GeForce GTX 1080 supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the ASUS Dual GeForce RTX 3070 is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_2 (Ultimate)
No Raytracing Yes
Yes DLSS / FSR Yes
ASUS Aura Sync LED ASUS Aura Sync

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The ASUS ROG Strix GeForce GTX 1080 is 298 mm long and 134 mm high. With a width of 40 mm, the graphics card requires 2 PCIe-Slots.

The ASUS Dual GeForce RTX 3070 is 267 mm long and 135 mm high. With a width of 52 mm, the graphics card requires 3 PCIe-Slots.

298 mm Length 267 mm
134 mm Height 135 mm
40 mm Width 52 mm
2 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight --
PCIe 3.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The ASUS ROG Strix GeForce GTX 1080 was released in Q2/2016 at a price of 599 $ (Reference). The ASUS Dual GeForce RTX 3070 was introduced in Q4/2020 at a price of 649 $.

ROG-STRIX-GTX1080-8G-GAMING Part-no DUAL-RTX3070-8G
Q2/2016 Release date Q4/2020
599 $ (Reference) Launch Price 649 $
16 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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