Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR
vs
SAPPHIRE PULSE RX 550 2G G5 64BIT


GPU comparison with benchmarks

The Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR has 3584 shader units and these clock a maximum of 1.79 GHz which results in an FP32 computing power of 12.83 TFLOPS.

The SAPPHIRE PULSE RX 550 2G G5 64BIT has 512 shader units and these clock at a maximum of 1.21 GHz and achieve an FP32 computing power of 1.23 TFLOPS.

GPU

The Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR is equipped with a graphics chip of the Ampere architecture, which has 28 streaming multiprocessors.

The graphics card SAPPHIRE PULSE RX 550 2G G5 64BIT is based on the GCN 4 architecture and is equipped with 8 execution units.
Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR GPU SAPPHIRE PULSE RX 550 2G G5 64BIT
NVIDIA GeForce RTX 3060 LHR Based on AMD Radeon RX 550 (Lexa)
GA106-302-A1 GPU Chip Lexa PRO
Ampere Architecture GCN 4
28 Streaming Multiprocessors 8
3584 Shader 512
48 Render Output Units 16
112 Texture Units 32
28 Raytracing Cores 0

Memory

The Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR is equipped with a 12 GB large GDDR6 graphics memory, which is equipped with 1.875 GHz clocks.

The SAPPHIRE PULSE RX 550 2G G5 64BIT has a 2 GB large GDDR5 graphics memory and the memory clock is 1.500GHz.

12 GB Memory Size 2 GB
GDDR6 Memory Type GDDR5
1.875 GHz Memory Clock 1.500 GHz
15.0 Gbps Memory Speed 6.0 Gbps
360 GB/s Memory bandwidth 56 GB/s
192 bit Memory Interface 64 bit

Clock Speeds

The Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR has a turbo clock of 1.792 GHz. The turbo frequency of the SAPPHIRE PULSE RX 550 2G G5 64BIT is 1.206 GHz.

1.320 GHz Base Clock 1.100 GHz
1.792 GHz Boost Clock 1.206 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR has 1 x 8-Pin connectors through which it is supplied with power. The manufacturer specifies the maximum operating temperature of the graphics card as 93 °C.

The SAPPHIRE PULSE RX 550 2G G5 64BIT is equipped with a PCIe power connector that supplies it with power. The maximum operating temperature of the card is 80 °C.

170 W TDP 65 W
-- TDP (up) --
93 °C Tjunction max 80 °C
1 x 8-Pin PCIe-Power

Cooler & Fans

The graphics processor and graphics memory of the Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR are cooled with a Air cooling.

The SAPPHIRE PULSE RX 550 2G G5 64BIT is cooled by a Air cooling.

Axial Fan-Type Axial
1 x 90 mm Fan 1 1 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) dB
-- Noise (Load) --

Connectivity

The Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR supports the downward compatible copy protection HDCP in version 2.3.

The SAPPHIRE PULSE RX 550 2G G5 64BIT supports HDCP in version 2.2 and all previous versions.

4 Max. Displays 4
2.3 HDCP-Version 2.2
1x HDMI v2.1 HDMI Ports 1x HDMI v2.0b
3x DP v1.4a DP Ports 1x DP v1.4
-- DVI Ports 1
-- VGA Ports --
-- USB-C Ports --

Featureset

The Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR supports the DirectX standard from Microsoft in version 12_2 (Ultimate).

The SAPPHIRE PULSE RX 550 2G G5 64BIT supports Microsoft's DirectX version 12.

7680x4320 Max. resolution 5120x2880
12_2 (Ultimate) DirectX 12
Yes Raytracing No
Yes DLSS / FSR Yes
iGame Energy Core LED No LED lighting

Supported Video Codecs

This area lists which video codecs can be decoded or encoded by the graphics cards in hardware. As a result, the power consumption can be reduced due to a lower processor load.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR is 42 mm wide and therefore needs the space of 2 PCIe-Slots in the case.

The width of the SAPPHIRE PULSE RX 550 2G G5 64BIT is 42 mm and thus requires the space of 2 PCIe-Slots in the PC case.

182 mm Length 158 mm
130 mm Height 112 mm
42 mm Width 28 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
600 g Weight --
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 8

Additional data

Manufactured using the 8 nanometer process, Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR was released in Q3/2021.

The SAPPHIRE PULSE RX 550 2G G5 64BIT published in Q4/2017 is manufactured with a structure width of 14 nanometers.

-- Part-no 11268-21
Q3/2021 Release date Q4/2017
329 $ (Reference) Launch Price 79 $
8 nm Structure size 14 nm
data sheet Documents data sheet

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Here you can rate the Colorful iGame GeForce RTX 3060 Mini OC 12G L-V LHR to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:
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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

Geekbench 6 - Metal

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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