In the gpu comparison between the Gainward GeForce GTX 1630 Ghost and the GIGABYTE Radeon RX 6800 XT Gaming 16G, we compare both the technical data and the benchmark results of the two graphics cards.
Quick comparison
In FP32 performance, the GIGABYTE Radeon RX 6800 XT Gaming 16G is 1,033 % faster than the Gainward GeForce GTX 1630 Ghost.
The Gainward GeForce GTX 1630 Ghost is based on the NVIDIA GeForce GTX 1630 and has 512 texture shaders and 8 execution units.
GIGABYTE Radeon RX 6800 XT Gaming 16G is based on AMD Radeon RX 6800 XT, which has 4608 shaders and 72 execution units.
Memory
Memory
Gainward GeForce GTX 1630 Ghost
GIGABYTE Radeon RX 6800 XT Gaming 16G
Memory Size
4 GB
16 GB
Memory Type
GDDR6
GDDR6
Memory Clock
1.500 GHz
2.000 GHz
Memory Speed
12.0 Gbps
16.0 Gbps
Memory bandwidth
96 GB/s
512 GB/s
Memory Interface
64 bit
256 bit
More information
The Gainward GeForce GTX 1630 Ghost has 4 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 96 GB/s.
The GIGABYTE Radeon RX 6800 XT Gaming 16G can access 16 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 512 GB/s.
Clock Speeds
Clock Speeds
Gainward GeForce GTX 1630 Ghost
GIGABYTE Radeon RX 6800 XT Gaming 16G
Base Clock
1.740 GHz
1.825 GHz
Boost Clock
1.785 GHz
2.250 GHz
Avg (Game) Clock
--
2.02 GHz
Overclocking
Yes
Yes
More information
The Gainward GeForce GTX 1630 Ghost clocks in the base with up to 1.740 GHz. The base frequency of the GIGABYTE Radeon RX 6800 XT Gaming 16G is 1.825 GHz.
Thermal Design
Thermal Design
Gainward GeForce GTX 1630 Ghost
GIGABYTE Radeon RX 6800 XT Gaming 16G
TDP
75 W
300 W
TDP (up)
--
345 W
Tjunction max
90 °C
100 °C
PCIe-Power
1 x 6-Pin
2 x 8-Pin
More information
The TDP (Thermal Design Power) of the Gainward GeForce GTX 1630 Ghost is 75 W. The graphics card is supplied with energy via the 1 x 6-Pin connector.
The GIGABYTE Radeon RX 6800 XT Gaming 16G has a TDP of 300 W and is supplied with the required energy via 2 x 8-Pin PCIe power connectors.
Cooler & Fans
Cooler & Fans
Gainward GeForce GTX 1630 Ghost
GIGABYTE Radeon RX 6800 XT Gaming 16G
Fan-Type
Axial
Axial
Fan 1
2 x 80 mm
3 x 80 mm
Cooler-Type
Air cooling
Air cooling
Noise (Idle)
--
0 dB
Noise (Load)
--
36-37 dB
More information
The Gainward GeForce GTX 1630 Ghost has a total of 2 Axial fans.
The GIGABYTE Radeon RX 6800 XT Gaming 16G has 3 Axial fans to cool the GPU and memory.
Connectivity
Connectivity
Gainward GeForce GTX 1630 Ghost
GIGABYTE Radeon RX 6800 XT Gaming 16G
Max. Displays
3
4
HDCP
2.3
2.3
HDMI
1x HDMI 2.0b
2x HDMI 2.1
DisplayPort
2x DP 1.4a
2x DP 1.4a
More information
In the connectivity category, we recorded the number of ports on a graphics card. A total of 3 screens can be connected to the Gainward GeForce GTX 1630 Ghost.
The GIGABYTE Radeon RX 6800 XT Gaming 16G supports a maximum of 4 screens.
Featureset
Featureset
Gainward GeForce GTX 1630 Ghost
GIGABYTE Radeon RX 6800 XT Gaming 16G
Max. resolution
7680x4320
7680x4320
DirectX
12_1
12_2 (Ultimate)
Raytracing
No
Yes
DLSS / FSR
Yes
Yes
LED
No LED lighting
GIGABYTE RGB Fusion
More information
The Gainward GeForce GTX 1630 Ghost supports a maximum resolution of 7680x4320 pixels.
The maximum resolution of the GIGABYTE Radeon RX 6800 XT Gaming 16G is 7680x4320 pixels.
Supported Video Codecs
Supported Video Codecs
Gainward GeForce GTX 1630 Ghost
GIGABYTE Radeon RX 6800 XT Gaming 16G
h264
Decode / Encode
Decode / Encode
h265 / HEVC
Decode / Encode
Decode / Encode
VP8
Decode
Decode / Encode
VP9
Decode
Decode / Encode
AV1
No
Decode
More information
The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos.
Dimensions
Dimensions
Gainward GeForce GTX 1630 Ghost
GIGABYTE Radeon RX 6800 XT Gaming 16G
Length
170 mm
286 mm
Height
112 mm
118 mm
Width
--
58 mm
Width (Slots)
2 Slots
3 Slots
SFF-Ready
No
No
More information
The Gainward GeForce GTX 1630 Ghost is 170 mm long, 112 mm high and -- wide.
The GIGABYTE Radeon RX 6800 XT Gaming 16G is 286 mm long, 118 mm high and 58 mm wide.
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.
The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
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