3DMark Benchmark (DirectX, Raytracing)
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

The Sapphire Radeon RX 6900 XT has 5120 shader units and these clock a maximum of 2.25 GHz which results in an FP32 computing power of 23.04 TFLOPS.

The GALAX GeForce GTX 950 OC has 768 shader units and these clock at a maximum of 1.30 GHz and achieve an FP32 computing power of 2.01 TFLOPS.
In FP32 performance, the Sapphire Radeon RX 6900 XT is 1,046 % faster than the GALAX GeForce GTX 950 OC.
| GPU | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| Based on | AMD Radeon RX 6900 XT | NVIDIA GeForce GTX 950 |
| GPU Chip | Navi 21 | GM206-250-A1 |
| Streaming Multiprocessors | 80 | 6 |
| Shader | 5120 | 768 |
| Render Output Units | 128 | 32 |
| Texture Units | 320 | 48 |
| Raytracing Cores | 80 | -- |
| Memory | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| Memory Size | 16 GB | 2 GB |
| Memory Type | GDDR6 | GDDR5 |
| Memory Clock | 2.000 GHz | 1.653 GHz |
| Memory Speed | 16.0 Gbps | 6.6 Gbps |
| Memory bandwidth | 512 GB/s | 106 GB/s |
| Memory Interface | 256 bit | 128 bit |
| Clock Speeds | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| Base Clock | 1.825 GHz | 1.114 GHz |
| Boost Clock | 2.250 GHz | 1.304 GHz |
| Avg (Game) Clock | 2.02 GHz | -- |
| Overclocking | Yes | Yes |
| Thermal Design | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| TDP | 300 W | 90 W |
| TDP (up) | 345 W | -- |
| Tjunction max | 100 °C | 95 °C |
| PCIe-Power | 2 x 8-Pin | 1 x 6-Pin |
| Cooler & Fans | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| Fan-Type | Axial | Axial |
| Fan 1 | 3 x 80 mm | 1 x 90 mm |
| Cooler-Type | Air cooling | Air cooling |
| Noise (Idle) | 0 dB | 0 dB |
| Connectivity | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| Max. Displays | 4 | 4 |
| HDCP | 2.3 | 2.2 |
| HDMI | 1x HDMI 2.1 | 1x HDMI 2.0 |
| DisplayPort | 2x DP 1.4a | 3x DP 1.2 |
| DVI | -- | 1 |
| USB-C | 1 | -- |
| Featureset | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| Max. resolution | 7680x4320 | 4096x2160 |
| DirectX | 12_2 (Ultimate) | 12_1 |
| Raytracing | Yes | No |
| DLSS / FSR | Yes | No |
| LED | Non addressable LED | No LED lighting |
| Supported Video Codecs | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| h264 | Decode / Encode | Decode / Encode |
| h265 / HEVC | Decode / Encode | No |
| VP8 | Decode / Encode | Decode |
| VP9 | Decode / Encode | No |
| AV1 | Decode | No |
| Dimensions | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| Length | 267 mm | 194 mm |
| Height | 120 mm | 124 mm |
| Width | 50 mm | 41 mm |
| Width (Slots) | 3 Slots | 2 Slots |
| SFF-Ready | No | No |
| Additional data | Sapphire Radeon RX 6900 XT | GALAX GeForce GTX 950 OC |
|---|---|---|
| GPU Interface | PCIe 4.0 x 16 | PCIe 3 x 16 |
| Release date | Q2/2021 | Q3/2015 |
| Launch Price | 999 $ | 149 $ |
| Structure size | 7 nm | 28 nm |
| Part-no | 21308-01-20G | -- |
| Documents | data sheet | data sheet |
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.
The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.
Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.