ASUS Dual GeForce GTX 1660 OC EVO
Benchmark and Specs

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Description

Here we show you benchmarks and technical data for the ASUS Dual GeForce GTX 1660 OC EVO. The graphics card is based on the NVIDIA GeForce GTX 1660 (Turing) and has 6 GB GDDR5 of graphics memory with a bandwidth of 192 GB/s.

The total 1408 shader units of the ASUS Dual GeForce GTX 1660 OC EVO are clocked with a maximum of 1.88 GHz. The graphics card thus achieves an FP32 computing power of 5.28 TFLOPS and was released in Q1/2019.

GPU

Based on: NVIDIA GeForce GTX 1660
GPU Chip: TU116-300-A1 (Turing)
Execution units: 22
Shader: 1408
Render Output Units: 48
Texture Units: 88
Raytracing Cores: 0

Memory

Memory Size: 6 GB
Memory Type: GDDR5
Memory Clock: 2.000 GHz
Memory Speed: 8 Gbps
Memory Bandwith: 192 GB/s
Memory Interface: 192 bit

Clock Speeds

Base Clock: 1.530 GHz
Boost Clock: 1.875 GHzDeviation vs GPU group+ 5 %
Avg (Game) Clock: 1.845 GHz
Overclocking: Yes

Thermal Design

TDP: 120 W
TDP (up): --
Tjunction max: --
PCIe-Power: 1 x 8-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 2 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

Length: 242 mm
Height: 130 mm
Width: 53 mm
Width (Slots): 3 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 3.0 x 16
Release date: Q1/2019
Launch Price: 219 $ (Reference)
Structure size: 12 nm
Part-no: DUAL-GTX1660-O6G-EVO
Documents: data sheet

Ethash
ETH / EthashETH - 26 Mh/s
CORE -200 MEM 1600


Settings for the Linux mining operating system Hive OS for the gpu ASUS Dual GeForce GTX 1660 OC EVO. The settings are based on our experience and work for most models of this graphics card. The results can vary depending on the chip quality, driver and software version. In these cases, the settings may have to be adapted to your own hardware.

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
AMD Radeon RX 5500 XT AMD Radeon RX 5500 XT
4 GB GDDR6
88 fps (avg)
NVIDIA GeForce RTX 3050 OEM NVIDIA GeForce RTX 3050 OEM
8 GB GDDR6
82 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
4 GB GDDR6
82 fps (avg)
ASUS Dual GeForce GTX 1660 OC EVO ASUS Dual GeForce GTX 1660 OC EVO
6 GB GDDR5
81 fps (avg)
AMD Radeon RX 580 (32 CU) AMD Radeon RX 580 (32 CU)
4 GB GDDR5
78 fps (avg)
NVIDIA GeForce GTX 1060 6GB (GDDR5X) NVIDIA GeForce GTX 1060 6GB (GDDR5X)
6 GB GDDR5X
75 fps (avg)
NVIDIA GeForce GTX 1060 6GB NVIDIA GeForce GTX 1060 6GB
6 GB GDDR5
74 fps (avg)
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 590 AMD Radeon RX 590
8 GB GDDR5
24 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
6 GB GDDR5
24 fps (avg)
AMD Radeon RX 580 (36 CU) AMD Radeon RX 580 (36 CU)
8 GB GDDR5
23 fps (avg)
ASUS Dual GeForce GTX 1660 OC EVO ASUS Dual GeForce GTX 1660 OC EVO
6 GB GDDR5
23 fps (avg)
AMD Radeon RX 5500 XT AMD Radeon RX 5500 XT
4 GB GDDR6
22 fps (avg)
NVIDIA GeForce GTX 980 NVIDIA GeForce GTX 980
4 GB GDDR5
20 fps (avg)
NVIDIA GeForce RTX 3050 OEM NVIDIA GeForce RTX 3050 OEM
8 GB GDDR6
20 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3050 OEM NVIDIA GeForce RTX 3050 OEM
8 GB GDDR6
50 fps (avg)
NVIDIA RTX A2000 NVIDIA RTX A2000
6 GB GDDR6
50 fps (avg)
NVIDIA GeForce GTX 1070 NVIDIA GeForce GTX 1070
8 GB GDDR5
50 fps (avg)
ASUS Dual GeForce GTX 1660 OC EVO ASUS Dual GeForce GTX 1660 OC EVO
6 GB GDDR5
47 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
6 GB GDDR5
47 fps (avg)
NVIDIA GeForce GTX 980 Ti NVIDIA GeForce GTX 980 Ti
6 GB GDDR5
45 fps (avg)
Intel Arc A580 Graphics Intel Arc A580 Graphics
8 GB GDDR6
45 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
Intel Arc A580 Graphics Intel Arc A580 Graphics
8 GB GDDR6
70 fps (avg)
NVIDIA RTX A2000 NVIDIA RTX A2000
6 GB GDDR6
70 fps (avg)
AMD Radeon RX 590 AMD Radeon RX 590
8 GB GDDR5
69 fps (avg)
ASUS Dual GeForce GTX 1660 OC EVO ASUS Dual GeForce GTX 1660 OC EVO
6 GB GDDR5
68 fps (avg)
NVIDIA GeForce GTX 980 Ti NVIDIA GeForce GTX 980 Ti
6 GB GDDR5
65 fps (avg)
AMD Radeon RX 5500 XT AMD Radeon RX 5500 XT
4 GB GDDR6
63 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
4 GB GDDR6
62 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results



Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Vertcoin Hashrate (MH/s) benchmark results





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