ASUS TUF Gaming GeForce GTX 1650 (GDDR6)
Benchmark and Specs

ASUS TUF Gaming GeForce GTX 1650 (GDDR6)
GPU Memory
Based on: NVIDIA GeForce GTX 1650 (GDDR6) Memory Size: 4 GB
GPU Chip: TU117-300-A1 / TU106-125-A1 / TU116-150-KA-A1 Memory Type: GDDR6
Execution units: 14 Memory Speed: 1.5 GHz
Shader: 896 Memory Bandwith: 192 GB/s
Render Output Units: 32 Memory Interface: 128 bit
Texture Units: 56
Clock Speeds Thermal Design
Base Clock: 1.410 GHz TDP: 75 W
Boost Clock: 1.620 GHzDeviation vs GPU group+ 2 % TDP (up): --
Avg (Game) Clock: 1.590 GHz Tjunction max: --
Overclocking: Yes PCIe-Power: 1 x 6-Pin
Cooler & Fans
Fan-Type: Axial Cooler-Type: Air cooling
Fan 1: 2 x 80 mm Noise (Idle): --
Fan 2: -- Noise (Load): --
Connectivity Featureset
Max. Displays: 3 Max. resolution: 3840x2160
HDCP-Version: 2.2 DirectX: 12_1
HDMI Ports: 1x HDMI v2.0b Raytracing: No
DP Ports: 1x DP v1.4 DLSS / FSR: No
DVI Ports: 1 LED: No LED lighting
VGA Ports: --
USB-C Ports: --
Supported Video Codecs
h264: Decode / Encode VP8: Decode
h265 / HEVC: Decode / Encode VP9: Decode
AV1: No
Dimensions Additional data
Length: 206 mm GPU Interface: PCIe 3.0 x 16
Height: 125 mm Release date: Q2/2020
Width: 46 mm Release price: --
Width (Slots): 3 PCIe-Slots Structure size: 12 nm
Weight: -- Part-no: TUF-GTX1650-4GD6-GAMING
Documents: data sheet


Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.




Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.






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