GALAX GeForce RTX 5050 1-Click OC
Benchmark and Specs


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Benchmark and Specs

All technical data and various benchmarks of the GALAX GeForce RTX 5050 1-Click OC are listed on this page. The graphics card is based on the GB207-300-A1 (Blackwell 2.0) graphics chip, which is manufactured with a structure width of 5 nm. The GALAX GeForce RTX 5050 1-Click OC can operate up to 4 screens with a maximum resolution of up to 7680x4320 become.

GPU

The GALAX GeForce RTX 5050 1-Click OC has 20 execution units with 2560 shaders. This gives the graphics card a theoretical FP32 computing power of 13.32 TFLOPS.

Based on: NVIDIA GeForce RTX 5050
GPU Chip: GB207-300-A1 (Blackwell 2.0)
Streaming Multiprocessors: 20
Shader: 2560
Render Output Units: 32
Texture Units: 80
Raytracing Cores: 20

Memory

The GALAX GeForce RTX 5050 1-Click OC is equipped with 8 GB graphics memory of the type GDDR6. The memory clock of the graphics card is 2.500 GHz and the speed is 20 Gbps.

Memory Size: 8 GB
Memory Type: GDDR6
Memory Clock: 2.500 GHz
Memory Speed: 20.0 Gbps
Memory bandwidth: 320 GB/s
Memory Interface: 128 bit

Clock Speeds

The base frequency of this graphics card is 2.280 GHz and the manufacturer specifies the maximum turbo clock as 2.602 GHz. If supported (see below), the performance can be further increased by overclocking.

Base Clock: 2.280 GHzDeviation vs GPU group-2 %
Boost Clock: 2.602 GHzDeviation vs GPU group+ 1 %
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The GALAX GeForce RTX 5050 1-Click OC is powered by 1 x 8-Pin connectors. The TDP (Thermal Design Power) of the graphics card is --.

TDP: 100 W (Reference)
TDP (up): --
Tjunction max: 85 °C
PCIe-Power: 1 x 8-Pin

Cooler & Fans

Graphics processor and graphics memory of the GALAX GeForce RTX 5050 1-Click OC are cooled by a Air cooling.

Fan-Type: Axial
Fan 1: 2 x 92 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Up to 4 monitors can be operated with the GALAX GeForce RTX 5050 1-Click OC.

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: 1x HDMI v2.1b
DP Ports: 3x DP v2.1b
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

With the GALAX GeForce RTX 5050 1-Click OC it is possible to operate a screen with a resolution of up to 7680x4320 pixels. Furthermore, the DirectX standard version 12_2 (Ultimate) is supported.

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: Non addressable LED

Supported Video Codecs

This area lists the video codecs that the GALAX GeForce RTX 5050 1-Click OC can decode or encode in hardware in order to minimize the processor load, which leads to lower power consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode / Encode
VP9: Decode / Encode
AV1: Decode / Encode

Dimensions

The GALAX GeForce RTX 5050 1-Click OC needs the space of 2 PCIe-Slots in a case. It is 222 mm long, 114 mm high and 40 mm wide.

Length: 222 mm
Height: 114 mm
Width: 40 mm
Width (Slots): 2 PCIe-Slots
Weight: --
SFF-Ready: No

Additional data

The GALAX GeForce RTX 5050 1-Click OC was released in Q3/2025 at a price of 249 $ (Reference). The graphics card manufactured in 5 nm is connected to the system via PCIe 5 x 8 lanes.

GPU Interface: PCIe 5 x 8
Release date: Q3/2025
Launch Price: 249 $ (Reference)
Structure size: 5 nm
Part-no: 55NSL8MHDCHD
Documents: data sheet

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Benchmark results

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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