GIGABYTE GeForce GTX 1650 SUPER D6 4G
Benchmark and Specs


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Benchmark and Specs

Here we show you benchmarks and technical data for the GIGABYTE GeForce GTX 1650 SUPER D6 4G. The graphics card is based on the NVIDIA GeForce GTX 1650 SUPER (Turing) and has 4 GB GDDR6 graphics memory with a memory bandwidth of 192 GB/s. The GIGABYTE GeForce GTX 1650 SUPER D6 4G has 20 execution units with 1280 shaders.

GPU

The GIGABYTE GeForce GTX 1650 SUPER D6 4G has 1280 shaders and 20 execution units. The graphics card thus achieves a theoretical FP32 computing power of 4.42 TFLOPS.

Based on: NVIDIA GeForce GTX 1650 SUPER
GPU Chip: TU116-250-KA-A1 (Turing)
Streaming Multiprocessors: 20
Shader: 1280
Render Output Units: 32
Texture Units: 80
Raytracing Cores: 0

Memory

The GIGABYTE GeForce GTX 1650 SUPER D6 4G can use 4 GB graphics memory of the type GDDR6. The graphics card thus achieves a memory bandwidth of 192 GB/s on a 128 bit wide memory interface.

Memory Size: 4 GB
Memory Type: GDDR6
Memory Clock: 1.500 GHz
Memory Speed: 12.0 Gbps
Memory bandwidth: 192 GB/s
Memory Interface: 128 bit

Clock Speeds

The base clock frequency of the GIGABYTE GeForce GTX 1650 SUPER D6 4G is 1.530 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.530 GHz
Boost Clock: 1.725 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The TDP (Thermal Design Power) of the GIGABYTE GeForce GTX 1650 SUPER D6 4G is 100 W. The graphics card is supplied with energy via the 1 x 6-Pin connector.

TDP: 100 W
TDP (up): --
Tjunction max: 90 °C
PCIe-Power: 1 x 6-Pin

Cooler & Fans

The GIGABYTE GeForce GTX 1650 SUPER D6 4G has a total of 1 Axial fans to cool the graphics processor and graphics memory.

Fan-Type: Axial
Fan 1: 1 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 3 screens can be connected to the GIGABYTE GeForce GTX 1650 SUPER D6 4G.

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

The GIGABYTE GeForce GTX 1650 SUPER D6 4G has a maximum resolution of 7680x4320 pixels. The graphics card supports the DirectX 12_1 standard.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the GIGABYTE GeForce GTX 1650 SUPER D6 4G reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The GIGABYTE GeForce GTX 1650 SUPER D6 4G is 172 mm long and 122 mm high. With a width of 40 mm, the graphics card requires 2 PCIe-Slots in the case.

Length: 172 mm
Height: 122 mm
Width: 40 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The GIGABYTE GeForce GTX 1650 SUPER D6 4G made in 12 nm was published in Q4/2019 for 159 $ (Reference).

GPU Interface: PCIe 3.0 x 16
Release date: Q4/2019
Launch Price: 159 $ (Reference)
Structure size: 12 nm
Part-no: GV-N165SD6-4GD
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

1920x1080 (1080p)

GIGABYTE GeForce GTX 1650 SUPER D6 4G GIGABYTE GeForce GTX 1650 SUPER D6 4G
4 GB GDDR6
36 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
Average of gpu group
36 fps (avg)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

GIGABYTE GeForce GTX 1650 SUPER D6 4G GIGABYTE GeForce GTX 1650 SUPER D6 4G
4 GB GDDR6
26 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
Average of gpu group
33 fps (avg)

2560x1440 (1440p)

GIGABYTE GeForce GTX 1650 SUPER D6 4G GIGABYTE GeForce GTX 1650 SUPER D6 4G
4 GB GDDR6
50 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
Average of gpu group
63 fps (avg)

1920x1080 (1080p)

GIGABYTE GeForce GTX 1650 SUPER D6 4G GIGABYTE GeForce GTX 1650 SUPER D6 4G
4 GB GDDR6
74 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
Average of gpu group
82 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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