GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G
Benchmark and Specs


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Benchmark and Specs

Here you will find all technical data as well as various benchmarks of the GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G. Up to 3 screens with a maximum resolution of up to 7680x4320 can be operated with this graphics card. The maximum turbo clock of the GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G is 1.800 GHz, so the graphics card achieves an FP32 computing power of 5.07 TFLOPS.

GPU

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G is equipped with 22 execution and 1408 shader units. With single precision, a theoretical FP32 computing power of 5.07 TFLOPS is achieved.

Based on: NVIDIA GeForce GTX 1660 SUPER
GPU Chip: TU116-300-A1 (Turing)
Streaming Multiprocessors: 22
Shader: 1408
Render Output Units: 48
Texture Units: 88
Raytracing Cores: 0

Memory

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G has a 192 bit wide memory interface, with which a memory bandwidth of 336 GB/s is achieved. In total, 6 GB GDDR6 graphics memory is available for the graphics card.

Memory Size: 6 GB
Memory Type: GDDR6
Memory Clock: 1.750 GHz
Memory Speed: 14.0 Gbps
Memory bandwidth: 336 GB/s
Memory Interface: 192 bit

Clock Speeds

The manufacturer specifies the memory clock of the GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G with 1.530 GHz (base clock) or with 1.800 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.

Base Clock: 1.530 GHz
Boost Clock: 1.800 GHzDeviation vs GPU group+ 1 %
Avg (Game) Clock: 1.785 GHz
Overclocking: Yes

Thermal Design

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G has 1 x 8-Pin plugs, which supply the graphics card with energy. The maximum operating temperature of the card is 93 °C.

TDP: 125 W
TDP (up): --
Tjunction max: 93 °C
PCIe-Power: 1 x 8-Pin

Cooler & Fans

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G is equipped with 1 Axial main fans, which are used to cool the graphics processor and graphics memory.

Fan-Type: Axial
Fan 1: 1 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 3 screens can be connected to the GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G, whereby the backward-compatible HDCP copy protection is supported in the 2.2 version.

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G supports a maximum resolution of 7680x4320 pixels and the DirectX standard version 12_1.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

Here is a list of which video codecs can be decoded / encoded by the GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G in hardware in order to minimize the processor load.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The dimensions of the GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G are 170 mm in length, 121 mm in height and 36 mm in width. Thus 2 PCIe-Slots are needed in a case.

Length: 170 mm
Height: 121 mm
Width: 36 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G is manufactured in a structure width of 12 nm and has a PCIe 3.0 x 16 lanes interface. The graphics card was released in Q4/2019.

GPU Interface: PCIe 3.0 x 16
Release date: Q4/2019
Launch Price: 229 $ (Reference)
Structure size: 12 nm
Part-no: GV-N166SIXOC-6GD
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

2560x1440 (1440p)

GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G
6 GB GDDR6
20 fps (avg)
NVIDIA GeForce GTX 1660 SUPER NVIDIA GeForce GTX 1660 SUPER
Average of gpu group
20 fps (avg)

1920x1080 (1080p)

GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G
6 GB GDDR6
44 fps (avg)
NVIDIA GeForce GTX 1660 SUPER NVIDIA GeForce GTX 1660 SUPER
Average of gpu group
44 fps (avg)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G
6 GB GDDR6
34 fps (avg)
NVIDIA GeForce GTX 1660 SUPER NVIDIA GeForce GTX 1660 SUPER
Average of gpu group
41 fps (avg)

2560x1440 (1440p)

GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G
6 GB GDDR6
67 fps (avg)
NVIDIA GeForce GTX 1660 SUPER NVIDIA GeForce GTX 1660 SUPER
Average of gpu group
78 fps (avg)

1920x1080 (1080p)

GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G
6 GB GDDR6
90 fps (avg)
NVIDIA GeForce GTX 1660 SUPER NVIDIA GeForce GTX 1660 SUPER
Average of gpu group
97 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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