GIGABYTE GeForce GTX 980 WATERFORCE GAMING
Benchmark and Specs


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Benchmark and Specs

Here we show you benchmarks and technical data for the GIGABYTE GeForce GTX 980 WATERFORCE GAMING. The graphics card is based on the NVIDIA GeForce GTX 980 (Maxwell 2.0) and has 4 GB GDDR5 graphics memory with a memory bandwidth of 224 GB/s. The GIGABYTE GeForce GTX 980 WATERFORCE GAMING has 16 execution units with 2048 shaders.

GPU

The GIGABYTE GeForce GTX 980 WATERFORCE GAMING has 2048 shaders and 16 execution units. The graphics card thus achieves a theoretical FP32 computing power of 5.55 TFLOPS.

Based on: NVIDIA GeForce GTX 980
GPU Chip: GM204-400-A1 (Maxwell 2.0)
Streaming Multiprocessors: 16
Shader: 2048
Render Output Units: 64
Texture Units: 128
Raytracing Cores: 0

Memory

The GIGABYTE GeForce GTX 980 WATERFORCE GAMING can use 4 GB graphics memory of the type GDDR5. The graphics card thus achieves a memory bandwidth of 224 GB/s on a 256 bit wide memory interface.

Memory Size: 4 GB
Memory Type: GDDR5
Memory Clock: 1.753 GHz
Memory Speed: 7.0 Gbps
Memory bandwidth: 224 GB/s
Memory Interface: 256 bit

Clock Speeds

The base clock frequency of the GIGABYTE GeForce GTX 980 WATERFORCE GAMING is 1.253 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.253 GHzDeviation vs GPU group+ 11 %
Boost Clock: 1.354 GHzDeviation vs GPU group+ 11 %
Avg (Game) Clock: 1.329 GHz
Overclocking: Yes

Thermal Design

The TDP (Thermal Design Power) of the GIGABYTE GeForce GTX 980 WATERFORCE GAMING is 165 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.

TDP: 165 W
TDP (up): --
Tjunction max: 98 °C
PCIe-Power: 2 x 8-Pin

Cooler & Fans

The GIGABYTE GeForce GTX 980 WATERFORCE GAMING has a total of 1 Axial (Radiator) fans to cool the graphics processor and graphics memory.

Fan-Type: Axial (Radiator)
Fan 1: 1 x 120 mm
Fan 2: --
Cooler-Type: AIO water cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Up to 4 screens can be connected to the GIGABYTE GeForce GTX 980 WATERFORCE GAMING.

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0
DP Ports: 3x DP v1.2
DVI Ports: 2
VGA Ports: --
USB-C Ports: --

Featureset

The GIGABYTE GeForce GTX 980 WATERFORCE GAMING has a maximum resolution of 4096x2160 pixels. The graphics card supports the DirectX 12_1 standard.

Max. resolution: 4096x2160
DirectX: 12_1
Raytracing: No
DLSS / FSR: No
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the GIGABYTE GeForce GTX 980 WATERFORCE GAMING reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: No
VP8: Decode
VP9: No
AV1: No

Dimensions

The GIGABYTE GeForce GTX 980 WATERFORCE GAMING is 272 mm long and 113 mm high. With a width of 37 mm, the graphics card requires 2 PCIe-Slots in the case.

Length: 272 mm
Height: 113 mm
Width: 37 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The GIGABYTE GeForce GTX 980 WATERFORCE GAMING made in 28 nm was published in Q3/2015 for 599 $.

GPU Interface: PCIe 3 x 16
Release date: Q3/2015
Launch Price: 599 $
Structure size: 28 nm
Part-no: GV-N980WAOC-4GD
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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