Here you will find all technical data as well as various benchmarks of the INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS. Up to 4 screens with a maximum resolution of up to 4096x2160 can be operated with this graphics card. The maximum turbo clock of the INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS is 1.418 GHz, so the graphics card achieves an FP32 computing power of 5.81 TFLOPS.
GPU
The INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS is equipped with 16 execution and 2048 shader units. With single precision, a theoretical FP32 computing power of 5.81 TFLOPS is achieved.
The INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS has a 256 bit wide memory interface, with which a memory bandwidth of 233 GB/s is achieved. In total, 4 GB GDDR5 graphics memory is available for the graphics card.
Memory Size:
4 GB
Memory Type:
GDDR5
Memory Clock:
1.820 GHz
Memory Speed:
7.3 Gbps
Memory bandwidth:
233 GB/s
Memory Interface:
256 bit
Clock Speeds
The manufacturer specifies the memory clock of the INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS with 1.304 GHz (base clock) or with 1.418 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.
Base Clock:
1.304 GHz+ 16 %
Boost Clock:
1.418 GHz+ 17 %
Avg (Game) Clock:
Overclocking:
Yes
Thermal Design
The INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS has 1 x 6-Pin, 1 x 8-Pin plugs, which supply the graphics card with energy. The maximum operating temperature of the card is 98 °C.
TDP:
165 W
TDP (up):
--
Tjunction max:
98 °C
PCIe-Power:
1 x 6-Pin, 1 x 8-Pin
Cooler & Fans
The INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS is equipped with 4 Axial main fans, which are used to cool the graphics processor and graphics memory.
Fan-Type:
Axial
Fan 1:
3 x 90 mm
Fan 2:
1 x 45 mm
Cooler-Type:
Air cooling
Noise (Idle):
0 dB / Silent
Noise (Load):
--
Connectivity
Up to 4 screens can be connected to the INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS, whereby the backward-compatible HDCP copy protection is supported in the 2.2 version.
Max. Displays:
4
HDCP-Version:
2.2
HDMI Ports:
1x HDMI v2.0
DP Ports:
3x DP v1.2
DVI Ports:
1
VGA Ports:
--
USB-C Ports:
--
Featureset
The INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS supports a maximum resolution of 4096x2160 pixels and the DirectX standard version 12_1.
Max. resolution:
4096x2160
DirectX:
12_1
Raytracing:
No
DLSS / FSR:
No
LED:
Addressable LED
Supported Video Codecs
Here is a list of which video codecs can be decoded / encoded by the INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS in hardware in order to minimize the processor load.
h264:
Decode / Encode
h265 / HEVC:
No
VP8:
Decode
VP9:
No
AV1:
No
Dimensions
The dimensions of the INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS are 300 mm in length, 115 mm in height and -- in width. Thus 2 PCIe-Slots are needed in a case.
Length:
300 mm
Height:
115 mm
Width:
--
Width (Slots):
2 PCIe-Slots
Weight:
--
Additional data
The INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS is manufactured in a structure width of 28 nm and has a PCIe 3 x 16 lanes interface. The graphics card was released in Q1/2015.
GPU Interface:
PCIe 3 x 16
Release date:
Q1/2015
Launch Price:
599 $
Structure size:
28 nm
Part-no:
C98X-1SDN-M5DNX
Documents:
--
INNO3D GeForce GTX 980 iCHILL HerculeZ X4 Air Boss DHS 1.304 GHz, 4 GB (165 W TDP)
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3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.
We use the following benchmarks to measure the performance of a graphics card: