Matrox LUMA A310
Benchmark and Specs


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Benchmark and Specs

Here you will find all technical data as well as various benchmarks of the Matrox LUMA A310. Up to 4 screens with a maximum resolution of up to 7680x4320 can be operated with this graphics card. The maximum turbo clock of the Matrox LUMA A310 is 2.000 GHz, so the graphics card achieves an FP32 computing power of 3.07 TFLOPS.

GPU

The Matrox LUMA A310 is equipped with 96 execution and 768 shader units. With single precision, a theoretical FP32 computing power of 3.07 TFLOPS is achieved.

Based on: Intel Arc A310 Graphics
GPU Chip: ACM-G11 (Alchemist)
Streaming Multiprocessors: 96
Shader: 768
Render Output Units: 16
Texture Units: 32
Raytracing Cores: 6

Memory

The Matrox LUMA A310 has a 64 bit wide memory interface, with which a memory bandwidth of 124 GB/s is achieved. In total, 4 GB GDDR6 graphics memory is available for the graphics card.

Memory Size: 4 GB
Memory Type: GDDR6
Memory Clock: 1.938 GHz
Memory Speed: 15.5 Gbps
Memory bandwidth: 124 GB/s
Memory Interface: 64 bit

Clock Speeds

The manufacturer specifies the memory clock of the Matrox LUMA A310 with 2.000 GHz (base clock) or with 2.000 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.

Base Clock: 2.000 GHz
Boost Clock: 2.000 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The Matrox LUMA A310 has plugs, which supply the graphics card with energy. The maximum operating temperature of the card is Unknown.

TDP: 30 WDeviation vs GPU group-60 %
TDP (up): --
Tjunction max: Unknown
PCIe-Power:

Cooler & Fans

The Matrox LUMA A310 is equipped with 0 -- main fans, which are used to cool the graphics processor and graphics memory.

Fan-Type: --
Fan 1: --
Fan 2: --
Cooler-Type: Passive cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Up to 4 screens can be connected to the Matrox LUMA A310, whereby the backward-compatible HDCP copy protection is supported in the 2.3 version.

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: --
DP Ports: 4x DP v2.1
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

The Matrox LUMA A310 supports a maximum resolution of 7680x4320 pixels and the DirectX standard version 12_2 (Ultimate).

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: No
LED: No LED lighting

Supported Video Codecs

Here is a list of which video codecs can be decoded / encoded by the Matrox LUMA A310 in hardware in order to minimize the processor load.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: No
VP9: Decode / Encode
AV1: Decode / Encode

Dimensions

The dimensions of the Matrox LUMA A310 are 168 mm in length, 69 mm in height and -- in width. Thus 1 PCIe-Slots are needed in a case.

Length: 168 mm
Height: 69 mm
Width: --
Width (Slots): 1 PCIe-Slots
Weight: --
SFF-Ready: No

Additional data

The Matrox LUMA A310 is manufactured in a structure width of 6 nm and has a PCIe 4.0 x 8 lanes interface. The graphics card was released in Q2/2023.

GPU Interface: PCIe 4.0 x 8
Release date: Q2/2023
Launch Price: --
Structure size: 6 nm
Part-no: LUMA-A310
Documents: data sheet

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Benchmark results

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Matrox LUMA A310 Matrox LUMA A310
4 GB GDDR6
29113
Intel Arc A310 Graphics Intel Arc A310 Graphics
Average of gpu group
29113

Geekbench 6 - Vulkan

Matrox LUMA A310 Matrox LUMA A310
4 GB GDDR6
29008
Intel Arc A310 Graphics Intel Arc A310 Graphics
Average of gpu group
29008

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

Matrox LUMA A310 Matrox LUMA A310
4 GB GDDR6
3.07

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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