NVIDIA GeForce GTX 950
Benchmark and Specs


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Benchmark and Specs

Here we show you benchmarks and technical data for the NVIDIA GeForce GTX 950. The graphics card is based on the NVIDIA GeForce GTX 950 (Maxwell 2.0) and has 2 GB GDDR5 graphics memory with a memory bandwidth of 106 GB/s. The NVIDIA GeForce GTX 950 has 6 execution units with 768 shaders.

GPU

The NVIDIA GeForce GTX 950 has 768 shaders and 6 execution units. The graphics card thus achieves a theoretical FP32 computing power of 1.83 TFLOPS.

Based on: NVIDIA GeForce GTX 950
GPU Chip: GM206-250-A1 (Maxwell 2.0)
Streaming Multiprocessors: 6
Shader: 768
Render Output Units: 32
Texture Units: 48
Raytracing Cores: 0

Memory

The NVIDIA GeForce GTX 950 can use 2 GB graphics memory of the type GDDR5. The graphics card thus achieves a memory bandwidth of 106 GB/s on a 128 bit wide memory interface.

Memory Size: 2 GB
Memory Type: GDDR5
Memory Clock: 1.653 GHz
Memory Speed: 6.6 Gbps
Memory bandwidth: 106 GB/s
Memory Interface: 128 bit

Clock Speeds

The base clock frequency of the NVIDIA GeForce GTX 950 is 1.024 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.024 GHz
Boost Clock: 1.188 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The TDP (Thermal Design Power) of the NVIDIA GeForce GTX 950 is 90 W. The graphics card is supplied with energy via the 1 x 6-Pin connector.

TDP: 90 W
TDP (up): --
Tjunction max: 95 °C
PCIe-Power: 1 x 6-Pin

Cooler & Fans

The NVIDIA GeForce GTX 950 has a total of 0 -- fans to cool the graphics processor and graphics memory.

Fan-Type: --
Fan 1: --
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Up to 4 screens can be connected to the NVIDIA GeForce GTX 950.

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0
DP Ports: 3x DP v1.2
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

The NVIDIA GeForce GTX 950 has a maximum resolution of 4096x2160 pixels. The graphics card supports the DirectX 12_1 standard.

Max. resolution: 4096x2160
DirectX: 12_1
Raytracing: No
DLSS / FSR: No
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the NVIDIA GeForce GTX 950 reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: No
VP8: Decode
VP9: No
AV1: No

Dimensions

The NVIDIA GeForce GTX 950 is -- long and -- high. With a width of --, the graphics card requires 2 PCIe-Slots in the case.

Length: --
Height: --
Width: --
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The NVIDIA GeForce GTX 950 made in 28 nm was published in Q3/2015 for 149 $.

GPU Interface: PCIe 3 x 16
Release date: Q3/2015
Launch Price: 149 $
Structure size: 28 nm
Part-no: --
Documents: --

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

NVIDIA GeForce GTX 950 NVIDIA GeForce GTX 950
2 GB GDDR5
752
NVIDIA GeForce GTX 950 NVIDIA GeForce GTX 950
Average of gpu group
789

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

NVIDIA GeForce GTX 950 NVIDIA GeForce GTX 950
2 GB GDDR5
16141
NVIDIA GeForce GTX 950 NVIDIA GeForce GTX 950
Average of gpu group
18002

Geekbench 6 - Vulkan

NVIDIA GeForce GTX 950 NVIDIA GeForce GTX 950
2 GB GDDR5
16386
NVIDIA GeForce GTX 950 NVIDIA GeForce GTX 950
Average of gpu group
18183

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

NVIDIA GeForce GTX 950 NVIDIA GeForce GTX 950
2 GB GDDR5
1.83

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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