PNY RTX A5000
Benchmark and Specs

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Description

Here we show you benchmarks and technical data for the PNY RTX A5000. The graphics card is based on the NVIDIA RTX A5000 (Ampere) and has 24 GB GDDR6 of graphics memory with a bandwidth of 768 GB/s.

The total 8192 shader units of the PNY RTX A5000 are clocked with a maximum of 1.70 GHz. The graphics card thus achieves an FP32 computing power of 27.80 TFLOPS and was released in Q3/2021.

GPU

The PNY RTX A5000 has 8192 shaders and 64 execution units. The graphics card thus achieves a theoretical FP32 computing power of 27.80 TFLOPS.

Based on: NVIDIA RTX A5000
GPU Chip: GA102 (Ampere)
Streaming Multiprocessors: 64
Shader: 8192
Render Output Units: 96
Texture Units: 256
Raytracing Cores: 64

Memory

The PNY RTX A5000 can use 24 GB graphics memory of the type GDDR6. The graphics card thus achieves a memory bandwidth of 768 GB/s on a 384 bit wide memory interface.

Memory Size: 24 GB
Memory Type: GDDR6
Memory Clock: 2.000 GHz
Memory Speed: 16 Gbps
Memory bandwidth: 768 GB/s
Memory Interface: 384 bit

Clock Speeds

The base clock frequency of the PNY RTX A5000 is 1.170 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.170 GHz
Boost Clock: 1.695 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The TDP (Thermal Design Power) of the PNY RTX A5000 is 230 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

TDP: 230 W
TDP (up): --
Tjunction max: --
PCIe-Power: 1 x 8-Pin

Cooler & Fans

The PNY RTX A5000 has a total of 1 Radial fans to cool the graphics processor and graphics memory.

Fan-Type: Radial
Fan 1: 1 x 65 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 4 screens can be connected to the PNY RTX A5000.

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: --
DP Ports: 4x DP v1.4
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

The PNY RTX A5000 has a maximum resolution of 7680x4320 pixels. The graphics card supports the DirectX 12_2 (Ultimate) standard.

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the PNY RTX A5000 reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: Decode

Dimensions

The PNY RTX A5000 is 267 mm long and 112 mm high. With a width of --, the graphics card requires 2 PCIe-Slots in the case.

Length: 267 mm
Height: 112 mm
Width: --
Width (Slots): 2 PCIe-Slots
Weight: 1025 g

Additional data

The PNY RTX A5000 made in 8 nm was published in Q3/2021 for 2,500 $.

GPU Interface: PCIe 4.0 x 16
Release date: Q3/2021
Launch Price: 2,500 $
Structure size: 8 nm
Part-no: VCNRTXA5000-PB
Documents: data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
79 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
79 fps (avg)
PNY RTX A5000 PNY RTX A5000
24 GB GDDR6
75 fps (avg)
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
75 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
71 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
70 fps (avg)
NVIDIA RTX A4500 NVIDIA RTX A4500
20 GB GDDR6
65 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
140 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
139 fps (avg)
PNY RTX A5000 PNY RTX A5000
24 GB GDDR6
135 fps (avg)
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
135 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
131 fps (avg)
NVIDIA RTX A4500 NVIDIA RTX A4500
20 GB GDDR6
125 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
124 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
191 fps (avg)
PNY RTX A5000 PNY RTX A5000
24 GB GDDR6
190 fps (avg)
NVIDIA GeForce RTX 4070 NVIDIA GeForce RTX 4070
12 GB GDDR6X
190 fps (avg)
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
190 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
183 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
182 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
182 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

Recommended power supplies for this graphics card

Power Supply PCIe 8 Pin (6+2) Launch Price
EVGA SuperNOVA 650 P2 EVGA SuperNOVA 650 P2 - 650 W 4 x 180 $
EVGA SuperNOVA 650 G+ EVGA SuperNOVA 650 G+ - 650 W 4 x 130 $
Corsair TX-M Series TX650M 2017 Corsair TX-M Series TX650M 2017 - 650 W 4 x 102 $
EVGA SuperNOVA 650 G3 EVGA SuperNOVA 650 G3 - 650 W 4 x 130 $
be quiet! Straight Power 11 be quiet! Straight Power 11 - 650 W 4 x 125 $
EVGA SuperNOVA 650 G5 EVGA SuperNOVA 650 G5 - 650 W 3 x 140 $
be quiet! Straight Power 11 Platinum be quiet! Straight Power 11 Platinum - 650 W 4 x 139 $
EVGA SuperNOVA 650 GT EVGA SuperNOVA 650 GT - 650 W 3 x 75 $
EVGA SuperNOVA 650 GA EVGA SuperNOVA 650 GA - 650 W 3 x 130 $
be quiet! Pure Power 11 FM be quiet! Pure Power 11 FM - 650 W 4 x 99 $



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