PNY RTX A5000
Benchmark and Specs

Last updated:

Description

The PNY RTX A5000 is based on the NVIDIA RTX A5000 (Ampere) and has 24 GB GDDR6 of graphics memory with a bandwidth of 768 GB/s.

The total 8192 shader units of the PNY RTX A5000 are clocked with a maximum of 1.70 GHz. The graphics card thus achieves an FP32 computing power of 27.80 TFLOPS and was released in Q3/2021.

GPU

Based on: NVIDIA RTX A5000
GPU Chip: GA102 (Ampere)
Execution units: 64
Shader: 8192
Render Output Units: 96
Texture Units: 256
Raytracing Cores: 64

Memory

Memory Size: 24 GB
Memory Type: GDDR6
Memory Clock: 2.000 GHz
Memory Speed: 16 Gbps
Memory Bandwith: 768 GB/s
Memory Interface: 384 bit

Clock Speeds

Base Clock: 1.170 GHz
Boost Clock: 1.695 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

TDP: 230 W
TDP (up): --
Tjunction max: --
PCIe-Power: 1 x 8-Pin

Cooler & Fans

Fan-Type: Radial
Fan 1: 1 x 65 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: --
DP Ports: 4x DP v1.4
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: Decode

Dimensions

Length: 267 mm
Height: 112 mm
Width: --
Width (Slots): 2 PCIe-Slots
Weight: 1025 g

Additional data

GPU Interface: PCIe 4.0 x 16
Release date: Q3/2021
Launch Price: 2,500 $
Structure size: 8 nm
Part-no: VCNRTXA5000-PB
Documents: data sheet

Etchash
ETC / EtchashETC - 105 Mh/s
MEM 3000 PL 220


Ethash
ETH / EthashETH - 105 Mh/s
MEM 3000 PL 220


Settings for the Linux mining operating system Hive OS for the gpu PNY RTX A5000. The settings are based on our experience and work for most models of this graphics card. The results can vary depending on the chip quality, driver and software version. In these cases, the settings may have to be adapted to your own hardware.

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
79 fps (avg)
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
79 fps (avg)
PNY RTX A5000 PNY RTX A5000
24 GB GDDR6
75 fps (avg)
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
75 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
71 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
70 fps (avg)
NVIDIA RTX A4500 NVIDIA RTX A4500
20 GB GDDR6
65 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
140 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
139 fps (avg)
PNY RTX A5000 PNY RTX A5000
24 GB GDDR6
135 fps (avg)
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
135 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
131 fps (avg)
NVIDIA RTX A4500 NVIDIA RTX A4500
20 GB GDDR6
125 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
124 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 6900 XT AMD Radeon RX 6900 XT
16 GB GDDR6
193 fps (avg)
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
191 fps (avg)
PNY RTX A5000 PNY RTX A5000
24 GB GDDR6
190 fps (avg)
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
190 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
183 fps (avg)
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
182 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
182 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
130 MH/s
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
121 MH/s
PNY RTX A5000 PNY RTX A5000
24 GB GDDR6
100 MH/s
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
100 MH/s
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
98 MH/s
AMD Radeon VII AMD Radeon VII
16 GB HBM2
96 MH/s
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
94 MH/s
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
275 MH/s
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
263 MH/s
PNY RTX A5000 PNY RTX A5000
24 GB GDDR6
256 MH/s
NVIDIA RTX A5000 NVIDIA RTX A5000
24 GB GDDR6
256 MH/s
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
240 MH/s
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
240 MH/s
AMD Radeon VII AMD Radeon VII
16 GB HBM2
220 MH/s
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results





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